Procedural Dock Network Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.4 or later
Package size
954.0 MB
Files
127
Favorites
9
Views in the past week
10

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Procedural Dock Network Generator

by game-ready-egg (opens in new tab)

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The easy way to generate seaside dock networks automatically, beautifully and quickly!

Price $7.99

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Price history

Last 6 months

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Price history for Procedural Dock Network Generator, 6 months Current $7.99; lowest $7.99; highest $7.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Dock Network Generator screenshot 1

Procedural Dock Network Generator screenshot 1

About this asset

This is a simple Unity script which procedurally generates a dock network to quickly adorn any straight edge you provide.

It can be used to create beautiful, eye-catching seaside environments.

There is a setting to allow a single disconnected network, so that you can access the dock from the south side and from there walk across the entire network.

No coding is necessary.

Video tutorial available here.

This asset comes with a total of 16 assets:

  • 8 wooden dock pieces for you to get started (38-184 tris)
  • 3 railing pieces (240-384 tris)
  • Gray stone bollard (1,854 tris)
  • Orange lifesaver (748 tris)
  • White plastic chair (2,676 tris)
  • Folding wooden table (6,324 tris)
  • Painted wooden table (676 tris)

It is easy for you to add your own custom dock assets.

You will be able to control the network's generation in the following ways:

  • Set the length + width of the rectangle in which it will spawn
  • Set the size of each "square" (i.e. the size of the custom dock asset you provide)
  • Whether or not you want a single disconnected network (i.e. with gaps) or not

The 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.

(THE CHAIR AND TABLE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/painted_wooden_stool, https://polyhaven.com/a/plastic_monobloc_chair_01, https://polyhaven.com/a/folding_wooden_stool)

From the publisher's Asset Store listing.

Technical details

Procedural Dock Network Generator Script

  • No coding necessary
  • You will only have to use 1 script file ("ProceduralDockNetwork.cs"), which is a Unity component with customisable fields
  • All data contained in only 2 script files
  • Clear instructions included ("Instructions.rtf")
  • Makes it easy to use your own custom dock assets by simply requiring the path to your new folder
  • Made to not lag too much or take up too much memory while generating (it can generate a grid of 100x100 quickly, or even more (up to a reasonable limit) if you're willing to wait)
  • The script itself is compatible with all rendering pipelines (only the 3D assets provided are not)

3D Wooden Dock Assets

  • HDRP support
  • UV-unwrapped, with materials assigned
  • Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly
  • Low Poly
    • WoodenDock_Cross: 94 tris
    • WoodenDock_End: 38 tris
    • WoodenDock_Ground: 38 tris
    • WoodenDock_L: 50 tris
    • WoodenDock_Long: 184 tris
    • WoodenDock_Straight: 24 tris
    • WoodenDock_T: 59 tris
    • WoodenDock_U: 58 tris
  • PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)

3D Other Prop Assets

  • HDRP support
  • UV-unwrapped, with materials assigned
  • Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly
  • Low to Mid Poly (average tris: 1,649)
  • PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)
    • White plastic chair: does not have Ambient Occlusion texture
    • Folding wooden table: does not have Ambient Occlusion texture
    • Painted wooden table: does not have Metalness or Ambient Occlusion textures

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.4f1 Not listed Not listed Compatible

As listed on the Asset Store.