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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 60.2 MB
- Files
- 276
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- 11
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Keywords
FPS Weapons Pack - The Gunsmith's Collection | Game Ready | PBR | URP
Ten first-person weapons with animated arms, sounds and a playable demo: rifles, shotguns, pistol, revolver, SMG, crossbow and grenade. Built-in and URP, Unity 2022.3 to Unity 6.
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FPS Weapons Pack - The Gunsmith's Collection | Game Ready | PBR | URP screenshot 1
About this asset
The Gunsmith's Collection is ten first-person weapons for Unity, each with animated arms, a prefab and its own sounds: an assault rifle, a carbine, a submachine gun, a pistol, a revolver, a pump shotgun, a combat shotgun, a bolt-action rifle, an auto crossbow and a hand grenade.
Every gun draws, idles, fires and reloads, and all but the combat shotgun aim down sights. The bolt-action rifle and both shotguns work their bolt or pump, the crossbow pulls its string back, and the grenade is drawn and thrown.
A playable demo scene puts them on a small range with target dummies and breakable crates: walk, aim, shoot and reload, pick weapons from a weapon wheel, and see the crosshair, hit markers, muzzle flashes, ejected casings and impact effects. The demo scripts show the weapons working; they are not a finished FPS controller.
Works in the Built-in Render Pipeline and in URP, including new Unity 6 projects. In a URP project the materials switch to URP shaders automatically as the pack loads, so nothing turns pink, and the demo reads the keyboard and mouse through either the Input Manager or the Input System.
Version 1.1.0 adds URP and Unity 6 support, fixes player builds and lowers the minimum Unity version to 2022.3.
Key Features:
- 10 first-person weapons with animated arms, each with a prefab and an Animator Controller
- Draw, idle, fire and reload on every gun; aim down sights on eight of the nine guns
- 43 WAV sounds: shots, reloads, bolt and pump actions, grenade, hit markers and UI
- Playable demo: range, target dummies, breakable crates, weapon wheel, crosshair, hit markers and impact effects
- Built-in and URP, Unity 2022.3 to Unity 6, materials set up automatically for URP
- Demo input works with the Input Manager or the Input System
From the publisher's Asset Store listing.
Technical details
Weapons: 10, each an FBX with first-person arms, an Animator Controller and a prefab
Triangles, weapon only: revolver 8,237 (with speedloader and six rounds) / auto crossbow 4,942 / carbine 3,686 / hand grenade 2,810 / assault rifle 2,636 / pump shotgun 1,668 / bolt-action rifle 1,479 / combat shotgun 1,150 / pistol 898 / submachine gun 808
Arms: 5,646 triangles, one rig shared by every weapon
Other models: target dummy 3,622 triangles (rigged, idle animation), crate 336, breakable crate 1,548 in 15 pieces
Animations: draw, idle, fire and reload on all nine guns; aim down sights on eight; bolt or pump action on the bolt-action rifle and both shotguns; string pull on the crossbow; draw, idle and throw on the grenade
Audio: 43 WAV files
Textures: 41 PNG, up to 2048x2048
Materials: 33 (Standard and Particles), converted to URP automatically in URP projects
Scripts: demo only (C#, namespace BackRock): movement, hitscan shooting, grenade, weapon wheel, HUD, hit markers, breakable crates, object pooling
Render pipelines: Built-in and URP (tested in Unity 2022.3 with Built-in and URP 14, and Unity 6.6 with URP 17); HDRP not supported
Input: Input Manager or Input System
Demo scene: 1
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f1 | Compatible | Compatible | Not listed |
Built-in Render Pipeline and URP. Materials ship for Built-in and are converted with URP's own upgraders when the pack loads in a URP project. Tested in Unity 2022.3 (Built-in and URP 14) and Unity 6.6 (URP 17), with the Input Manager or the Input System. HDRP is not supported.
As listed on the Asset Store.