Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
2022.3.7 or later
Package size
149.2 MB
Files
511
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Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen

by Ben Mora (opens in new tab)

1 rating, too few to average

Create fully procedural dungeon layouts using a customizable Wave Function Collapse system. Generate countless room-and-corridor maps in-editor or at runtime, using your own prefabs.

Price $49.99

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Price history for Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen screenshot 1

Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen screenshot 1

About this asset

Stop spending hours manually placing prefabs to build levels.

This asset lets you generate fully procedural dungeon layouts using a custom Wave Function Collapse (WFC) system designed specifically for room-and-corridor-based levels.

Maps can be generated directly in the editor and baked into prefabs, or generated dynamically at runtime! Perfect for roguelikes, dungeon crawlers, or any game requiring unlimited unique procedurally generated levels.

Key Features

  • Customizable Wave Function Collapse Algorithm:
    • Uses sprites that you can control to define all possible tiles used to generate the dungeon layouts.
  • Room & Corridor Layout Control
    • Lots of options to control how corridors connect rooms, and how densly packed they are.
  • Room shape Customization:
    • Design your own pre-defined room shapes or just generate them procedurally via WFC.
  • Guaranteed Level Accessibility:
    • No unreachable areas! Every room and corridor can be reached.
  • Editor & Runtime Generation:
    • Generate levels in editor and bake to prefabs, or generate dynamically at runtime.
  • Prefab-Based Visuals:
    • Easily integrate your own meshes and materials to match your game's distinct visual style.

Important - Please Read

This asset is a procedural level generation system, not an art pack. You create your own prefabs and it places them to build your levels.

Aside from demo content, which use URP, no production-ready meshes, textures, or shaders are included.

You are expected to create or supply your own visual assets. (prefabs, meshes, shaders, materials, and textures, etc)

This asset is compatible with all render pipelines, however the demo scenes are setup for Universal-Render-Pipeline.

From the publisher's Asset Store listing.

Technical details

  • Customizable wave function collapse system.
  • Designed for grid-based, room-and-corridor dungeon layouts.
  • Supports procedural generation both in-editor and at runtime.
  • Includes procedural prop placement.
  • Supports graph-traveral and grid-based path finding, as well as Unity's AI Navigation system. (NavMeshSurface navigation by Agents)
  • Uses a custom deterministic RNG system.

Built using Unity 2022.3.7f1, Tested and supported in Unity 6.3 LTS (6000.3.4f1)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.7f1 Not listed Compatible Not listed

While the asset propper (the map generation system) is fully compatible with all render-pipelines, the demo content is only setup for URP due to materials, lights, and cameras that are set up for demonstration using the URP.

As listed on the Asset Store.