Stop spending hours manually placing prefabs to build levels.
This asset lets you generate fully procedural dungeon layouts using a custom Wave Function Collapse (WFC) system designed specifically for room-and-corridor-based levels.
Maps can be generated directly in the editor and baked into prefabs, or generated dynamically at runtime! Perfect for roguelikes, dungeon crawlers, or any game requiring unlimited unique procedurally generated levels.
Key Features
Important - Please Read
This asset is a procedural level generation system, not an art pack. You create your own prefabs and it places them to build your levels.
Aside from demo content, which use URP, no production-ready meshes, textures, or shaders are included.
You are expected to create or supply your own visual assets. (prefabs, meshes, shaders, materials, and textures, etc)
This asset is compatible with all render pipelines, however the demo scenes are setup for Universal-Render-Pipeline.