View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.7 or later
- Package size
- 149.2 MB
- Files
- 511
- Favorites
- 5
- Views in the past week
- 18
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $34.99 on
Keywords
- Search for editor tool
- Search for dungeon crawler
- Search for corridors
- Search for Procedural Level Generation
- Search for Procedural Map
- Search for Roguelike
- Search for wave function collapse
- Search for grid based
- Search for Procedural
- Search for dungeon generator
- Search for rooms
- Search for level generator
Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen
Create fully procedural dungeon layouts using a customizable Wave Function Collapse system. Generate countless room-and-corridor maps in-editor or at runtime, using your own prefabs.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 19
Procedural Rooms & Corridors Dungeon Generator (WFC) | MoraMapGen screenshot 1
About this asset
Stop spending hours manually placing prefabs to build levels.
This asset lets you generate fully procedural dungeon layouts using a custom Wave Function Collapse (WFC) system designed specifically for room-and-corridor-based levels.
Maps can be generated directly in the editor and baked into prefabs, or generated dynamically at runtime! Perfect for roguelikes, dungeon crawlers, or any game requiring unlimited unique procedurally generated levels.
Key Features
- Customizable Wave Function Collapse Algorithm:
- Uses sprites that you can control to define all possible tiles used to generate the dungeon layouts.
- Room & Corridor Layout Control
- Lots of options to control how corridors connect rooms, and how densly packed they are.
- Room shape Customization:
- Design your own pre-defined room shapes or just generate them procedurally via WFC.
- Guaranteed Level Accessibility:
- No unreachable areas! Every room and corridor can be reached.
- Editor & Runtime Generation:
- Generate levels in editor and bake to prefabs, or generate dynamically at runtime.
- Prefab-Based Visuals:
- Easily integrate your own meshes and materials to match your game's distinct visual style.
Important - Please Read
This asset is a procedural level generation system, not an art pack. You create your own prefabs and it places them to build your levels.
Aside from demo content, which use URP, no production-ready meshes, textures, or shaders are included.
You are expected to create or supply your own visual assets. (prefabs, meshes, shaders, materials, and textures, etc)
This asset is compatible with all render pipelines, however the demo scenes are setup for Universal-Render-Pipeline.
From the publisher's Asset Store listing.
Technical details
- Customizable wave function collapse system.
- Designed for grid-based, room-and-corridor dungeon layouts.
- Supports procedural generation both in-editor and at runtime.
- Includes procedural prop placement.
- Supports graph-traveral and grid-based path finding, as well as Unity's AI Navigation system. (NavMeshSurface navigation by Agents)
- Uses a custom deterministic RNG system.
Built using Unity 2022.3.7f1, Tested and supported in Unity 6.3 LTS (6000.3.4f1)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.7f1 | Not listed | Compatible | Not listed |
While the asset propper (the map generation system) is fully compatible with all render-pipelines, the demo content is only setup for URP due to materials, lights, and cameras that are set up for demonstration using the URP.
As listed on the Asset Store.