Stylized Sea Chest View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.20 or later
Package size
19.2 MB
Files
18
Favorites
50
Views in the past week
19

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Stylized Sea Chest

by Project Zima (opens in new tab)

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It is a rigged and animated Stylized sea-themed chest, that have a good fit with sea/treasure/pirate/fantasy stylized game environments

Discount -100% Previous price $4.99 Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Stylized Sea Chest, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Stylized Sea Chest screenshot 1

Stylized Sea Chest screenshot 1

About this asset

This pack can be upgraded to the Stylized Chests pack with a 50% discount!

https://assetstore.unity.com/packages/slug/283790

Valuable things included:

  • Сhest have a customizable material with easy tweaking system that allows you to change its appearance
  • Chest is rigged and animated, so you can easily create additional animations if needed
  • Good fit with other stylized environmental assets from the store
  • Shaders are built-in/URP/HDRP ready
  • Our support at [email protected] if needed :)

The environment used in the screenshots and videos is not included

From the publisher's Asset Store listing.

Technical details

Number of textures: 5

Texture dimensions: 2048-4096

Polygon count: 28155

Number of meshes/prefabs: 1

Rigging: Yes

Animation count: 2

Animation type: Open and Close

UV mapping: Yes, non-overlapping

Types of materials and texture maps: PBR with R channel for AO, G channel for Roughness and B channel for Metallic, Normal maps included where applicable

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.20f1 Compatible Compatible Compatible Compatible

Shader Graph package from Unity registry is needed for this asset to work in Built-in RP. You can find it in Window->Package Manager->UnityRegistry-> type Shader in search

Normal maps are DirectX, so they are green channel flipped in settings

PBR textures contains Roughness in Green, Metallness in Blue and AO in Red channels, "one minus" node used for Roughness to Smoothness conversion

As listed on the Asset Store.