Match-3 Kit: Home Design OFFICIAL SALE


🏠 Match-3 & Decoration Meta-Game

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The built-in Stage Editor lets you create a complete decoration and progression system for your game. Players earn stars by completing match-3 levels and use them to purchase furniture and other Stage objects.


Stages are not limited to rooms. You can create interiors, gardens, exteriors, locations, or any other customizable scenes.


Documentation

Specification

Web Demo

APK

Support

F.A.Q.


KEY FEATURES

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Design & Decoration META-Game + Stage Editor

Create rooms, gardens, exteriors, and other customizable Stages.

Modern Match-3 Core Gameplay

Includes many gameplay features found in today’s popular match-3 games.

Non-Stop Game

Make moves while items are still falling.

Advanced Level Editor

Create and configure levels directly in Unity without manually editing game data. Add new level elements directly in editor.

Level Generation Tool

Generate diverse levels with a single click.

Global Timed Targets

Create time-limited goals with progress tracking and rewards. New targets can automatically replace expired ones.

Special Offers

Create and manage in-game offers directly in the editor, with customizable content, rewards, and settings.

✅ Social Features

Player authentication, cloud-saved user data, and leaderboards powered by Unity Gaming Services.

✅ Optional AI Level Generator (Paid API)

Generate levels with AI using your own API key. AI generation is completely optional

5 Fully Animated Design Themes

See how to build and beautifully style complete Stages. All rooms are built from 2D sprites.

Default Stage Animation

Stage objects use a built-in fade-in animation, even without custom animations.

Selectable Match-3 Colors

Choose exactly which colored items are used in each level.

Multiple Built-In Editors

Manage levels, Stages, rewards, offers, and more directly in Unity.

Dynamic Gameplay Background

Purchased Stage objects automatically appear in the background during gameplay.

End-of-Level Bonus & Currency System

Remaining moves or time are converted into currency.

Custom Item Fall Direction

Set the item fall direction for each level in the Level Editor.

Optional Spawners

Enable or hide spawners depending on the level design.

No Huge Sprite Sheets

Optimized effects & animations built with Unity’s Animation tools.

Mini Games

Lucky Spin and Daily Bonus + editors

Localization Tool

Simplifies game localization for multiple languages.

Brand-New Codebase

Built from scratch and not based on any of our previous projects.

Mobile Optimization

UI automatically adapts to fit any mobile screen resolution (Portrait only).

Cross Platform

Mobile devices, Desktop, Apple TV, Steam and etc

✅ Controller support 🎮

100 Ready-Made Levels

Use them as a starting point or customize them for your game.

Animated and Visual In-Game Tutorial

Help new players get started.

Haptic Feedback

Tactile vibrations enhance gameplay immersion.

Visual and Sound Effects

Attractive visual design combined with engaging audio.

Unity IAP Integration

Built-in support for in-app purchases.

IAP Editor

Directly configure item costs and quantities from within the editor.

Full C# Source Code

✅ Native Unity Editor Integration

Works seamlessly with Unity’s native Undo/Redo and Searh systems. Quickly locate and select game-elements, prefabs and settings.

Unity 6.5 supported


🎮 Advanced Match-3 Level Design

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Create levels directly with the built-in Level Editor.

The level system supports:

• Different board shapes and sub-levels

• Multiple targets and win conditions

• Move-based and timed levels

• Blocks, obstacles, and collectible items

• Boosters and bonus items

• Teleporters

• Layered Room PSD Files Included


💵 Monetization

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The project includes systems for:

• In-app purchases

• Ads mediation - LevelPlay

• Separate placement IDs for different ad placements

• Unity Ads

• AdMob

• Special offers

• In-game currency

• Coin shop

• Rewarded ads


Server Time Protection

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Time-dependent systems can use server time instead of relying only on the player's device clock.

This helps protect timed rewards, events, and other time-based systems from simple device-time manipulation.


⚙️ TECHNICAL HIGHLIGHTS

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• VContainer dependency injection

• UniTask async architecture

• Unity Jobs & multithreading

• Native Unity Undo/Redo integration

• Unity Search integration

• Full C# source code


📱 Platforms

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The project supports:

• Mobile devices

• WebGL

• Desktop

• Steam


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If you have any questions or need help with the project, feel free to contact our support team.


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❤️ Thank you for choosing our Assets ❤️

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This asset uses VContainer, UniTask, and LitMotion under the MIT License. See the Third-Party Notices.txt file included in the package for details.