Death Knights View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2021.3.28 or later
Package size
659.5 MB
Files
326
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Death Knights

by Infinity3DGame (opens in new tab)

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Beautiful stylized, low-poly, optimized and thoughtful characters with animation are suitable for any project.

Price $160.00

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Last 6 months

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Price history for Death Knights, 6 months Current $160.00; lowest $160.00; highest $160.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov

Asset preview

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Death Knights screenshot 1

Death Knights screenshot 1

About this asset

This asset combines the following two assets:

Death Knight - Male

Death Knight - Female

The package includes a huge selection of customization options and all the necessary features you might need.

You can easily customize the appearance of the characters as you wish:

1) Using the functionality of “changing character elements”, you can easily put on/remove/replace individual character elements:

  • Bodies
  • Faces
  • Hairstyles
  • Hats/Helmets
  • Face masks
  • Boots
  • Gloves
  • Belts
  • Sleeves
  • Shoulder pads
  • Knee pads
  • Weapon in the right hand
  • Shields in the left hand
  • Wings/Bags/Cloaks
  • Tails
  • Spheres/Totems

2) Using the functionality of “changing the color of character elements”, you can easily change the color of individual character elements:

  • Eye
  • Skin
  • Hair
  • Lips
  • Individual parts of equipment

The characters have high texel density, which allows the textures to be reduced by 2 times and the visual quality will not deteriorate. Characters have 2 main textures (body, head) and one additional texture for: hair, mask, hat, wing, tail, sphere, weapon in the right hand, shield in the left hand.

We have specially created for you a large and functional demo scene "Lobby" where all the possibilities for character customization are presented (changing character elements, changing the color of character elements, changing the character's gender, viewing animation, etc.).

The package contains all the necessary animations for the characters (more details in the "Technical details" section). You can easily change the animation speed, animation frame rate according to your optimization criteria, all animations were made with the condition of infinite repetition, i.e. cyclical.

We have provided you with the ability to create VFX effects under the character's feet, such as shadows, auras, etc. - an object located at the bottom of the character is already provided for this.

This package already has a class system (there is scope for further expansion of the class system):

  • Armor 01 - "novice" specialization in this class
  • Armor 02 - "advanced" specialization in this class

As planned, for greater variability in appearance, this series of characters will be extended (other character classes will appear).

Additional packages will also appear (which will be compatible with any of our characters):

  • Weapons in the right hand (axes, swords, guns, bows, crossbows, staves, etc.):

Hammers

Swords

Axes

  • Weapons in the left hand (shields, totems, spheres, books, etc.):

Shields

Totems

  • Set of headwear (hats, helmets, crowns, etc.):

Helmets

  • Set of face masks (glasses, comic accessories, etc.):

Masks

  • Set of accessories (wings, bags, cloaks, tails, spheres, totems etc.):

Wings

Bags

Cloaks

Tails

Spheres

Totems

  • Set of male and female faces:

Heads - Male

Heads - Female

  • Set of male and female hairstyles:

Hairs - Male

Hairs - Female

Additional Information:

  1. Models are optimized for gaming.
  2. Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).

If you have any additional questions, you can always write to us at the email address: [email protected]

From the publisher's Asset Store listing.

Technical details

This package contains:

1) Models (total models/prefabs: 58):

  • 1 Death Knight Male Animation:

1. Male Rig (72 bones)

2. 25 Animation

3. Ground Effects Mesh for shadow and aura effects

  • 1 Death Knight Male Armore 01 (total tris: 4854):

1. Male Rig (72 bones)

2. Body SkinMesh (1624 tris)

3. Boots SkinMesh (1192 tris)

4. Gloves SkinMesh (1340 tris)

5. Head SkinMesh (698 tris)

  • 1 Death Knight Male Armore 02 (total tris: 12968):

1. Male Rig (72 bones)

2. Body SkinMesh (2380 tris)

3. Boots SkinMesh (3672 tris)

4. Gloves SkinMesh (1128 tris)

5. Head SkinMesh (698 tris)

6. Belt SkinMesh (1458 tris)

7. Lower Arm SkinMesh (824 tris)

8. Upper Arm SkinMesh (1772 tris)

9. Upper Leg SkinMesh (1036 tris)

  • 1 Death Knight Female Animation:

1. Female Rig (70 bones)

2. 25 Animation

3. Ground Effects Mesh for shadow and aura effects

  • 1 Death Knight Female Armore 01 (total tris: 6106):

1. Female Rig (70 bones)

2. Body SkinMesh (2694 tris)

3. Boots SkinMesh (1332 tris)

4. Gloves SkinMesh (1340 tris)

5. Head SkinMesh (740 tris)

  • 1 Death Knight Female Armore 02 (total tris: 10396):

1. Female Rig (70 bones)

2. Body SkinMesh (3420 tris)

3. Boots SkinMesh (1292 tris)

4. Gloves SkinMesh (1044 tris)

5. Head SkinMesh (740 tris)

6. Belt SkinMesh (1284 tris)

7. Lower Arm SkinMesh (832 tris)

8. Upper Arm SkinMesh (1784 tris)

  • 1 Head Male Mesh (698 tris)
  • 1 Head Female Mesh (740 tris)
  • 2 Hairs Male Mesh (534 and 595 tris)
  • 2 Hairs Female Mesh (804 and 904 tris)
  • 2 Hammers Mesh (322 and 1440 tris)
  • 2 Helmets Mesh (604 and 816 tris)
  • 2 Masks Mesh (288 and 510 tris)
  • 2 Shields Mesh (636 and 716 tris)
  • 2 Wings Mesh (292 and 2176 tris)
  • 2 Tails Mesh (292 and 2176 tris)
  • 2 Spheres Mesh (632 and 1112 tris)
  • 10 Lobby Mesh for Demonstration (total scene tris: 58695)

2) Animation (60 frame/second, total animation: 50):

  • 2 A-Pose (Male and Female) - (static animation - 1 frame)
  • 2 T-Pose (Male and Female) - (static animation - 1 frame)
  • 2 Dead-Pose (Male and Female) - (static animation - 1 frame)
  • 2 Attack 01 (Male and Female) - (looping animation - 80 frame)
  • 2 Attack 02 (Male and Female) - (looping animation - 80 frame)
  • 2 Attack 03 (Male and Female) - (looping animation - 80 frame)
  • 2 Attack 04 (Male and Female) - (looping animation - 90 frame)
  • 2 Attack 05 (Male and Female) - (looping animation - 90 frame)
  • 2 Attack 06 (Male and Female) - (looping animation - 90 frame)
  • 2 Attack 07 (Male and Female) - (looping animation - 100 frame)
  • 2 Attack 08 (Male and Female) - (looping animation - 100 frame)
  • 2 Attack 09 (Male and Female) - (looping animation - 80 frame)
  • 2 Attack 10 (Male and Female) - (looping animation - 100 frame)
  • 2 Spell 01 (Male and Female) - (looping animation - 80 frame)
  • 2 Spell 02 (Male and Female) - (looping animation - 60 frame)
  • 2 Spell 03 (Male and Female) - (looping animation - 100 frame)
  • 2 Spell 04 (Male and Female) - (looping animation - 100 frame)
  • 2 Block (Male and Female) - (looping animation - 40 frame)
  • 2 Hit (Male and Female) - (looping animation - 40 frame)
  • 2 Walking (Male and Female) - (looping animation - 60 frame)
  • 2 Running (Male and Female) - (looping animation - 40 frame)
  • 2 Death (Male and Female) - (animation - 140 frame)
  • 2 Idle (Male and Female) - (looping animation - 450 frame)
  • 2 Idle Passive Battle (Male and Female) - (looping animation - 400 frame)
  • 2 Idle Active Battle (Male and Female) - (looping animation - 220 frame)

3) Textures (total textures: 70):

  • 2 Death Knight Male Armore 01 (Diffuse Map + Mask Map) - resolution 2048x2048
  • 2 Death Knight Male Armore 02 (Diffuse Map + Mask Map) - resolution 2048x2048
  • 2 Death Knight Female Armore 01 (Diffuse Map + Mask Map) - resolution 2048x2048
  • 2 Death Knight Female Armore 02 (Diffuse Map + Mask Map) - resolution 2048x2048
  • 8 Heads textures (Diffuse Map + Mask Map) - resolution 2048x2048
  • 4 Hairs textures (Diffuse Map) - resolution 1024x1024
  • 4 Hammers textures (Diffuse Map + Mask Map) - resolution (512-1024)x2048
  • 4 Helmets textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)
  • 4 Masks textures (Diffuse Map + Mask Map) - resolution (256-512)x(256-512)
  • 4 Shields textures (Diffuse Map + Mask Map) - resolution (1024-2048)x2048
  • 4 Wings textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)
  • 4 Tails textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)
  • 4 Spheres textures (Diffuse Map + Mask Map) - resolution (512-1024)x(512-1024)
  • 12 Lobby textures (Diffuse Map) - (256-4096)x(256-4096)
  • 10 UI textures (Diffuse Map) - (256-512)x(256-512)

4) Scenes (total scenes: 16):

  • DK_Demo_Scene - main demo scene of all characters
  • DKF_Demo_Scene - main demo scene for female character
  • DKM_Demo_Scene - main demo scene for male character
  • DKF_Prefab_Scene - scene with female character prefabs
  • DKM_Prefab_Scene - scene with male character prefabs
  • Heads_Female_Prefab_Scene - a scene with prefabs of the heads and faces of a female character
  • Heads_Male_Prefab_Scene - a scene with prefabs of the heads and faces of a male character
  • Hairs_Female_Prefab_Scene - a scene with prefabs of a female character's hair
  • Hairs_Male_Prefab_Scene - a scene with prefabs of a male character's hair
  • Hammers_Prefab_Scene - scene with hammers prefabs
  • Helmets_Prefab_Scene - scene with helmets prefabs
  • Masks_Prefab_Scene - scene with masks prefabs
  • Shields_Prefab_Scene - scene with shields prefabs
  • Wings_Prefab_Scene - scene with wings prefabs
  • Tails_Prefab_Scene - scene with tails prefabs
  • Spheres_Prefab_Scene - scene with spheres prefabs

5) Shaders:

  • Body Armore and Equipment Armore:

A custom shaders for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.

  • Ground Effects:

Shader for creating character aura and shadow effects, written in shadergraph with the ability to easily adapt to your needs.

  • Hair:

Customizable shader for changing the color, written in a shadergraph with the ability to easily adapt to your needs.

  • Head:

Customizable shader for changing the color of individual facial elements based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.

  • Lobby Shaders:

A customizable shaders for game lobby elements, written in shadergraph with the ability to easily adapt to your needs.

6) Scripts:

  • Equipment Scripts (CharacterEquipment, EquipmentDB, ItemMesh, ItemSkinMesh, ItemTexture):

Scripts for detailed character customization and storing a set of items in the database.

  • Dynamic Bone Scripts (DynamicBone, CurveRectAttribute, BoneConfig):

Scripts automatically animates hair, fabrics, wings, tails, etc. depending on the character's movement or animation.

  • Lobby Camera Scripts (CameraControllerLobby):

Script for camera control.

  • Lobby UI Scripts (Menu, BodyChangeEquipment, BodyCustomization, ChangeAnimation, ChangeGender, HeadChangeEquipment, HeadCustomization, ColorVariants):

Scripts for managing character customization and animation.

  • Lobby Geometry Grass Scripts (Grass, GrassBlades, GrassSettings, GrassСomponent, CullingTreeNode):

Scripts for creating and controlling geometric grass.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.27f1 Compatible Compatible Compatible
2021.3.28f1 Compatible Compatible Compatible

As listed on the Asset Store.