Dialogus - A complete Dialogue System for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.40 or later
Package size
12.9 MB
Files
132
Favorites
20
Views in the past week
9

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$18.99 on

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Dialogus - A complete Dialogue System for Unity

by Fast Studios (opens in new tab)

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Dialogus is an intuitive dialogue system designed to streamline the creation of complex dialogues for your game.

Discount -10% Previous price $21.00 Price $18.99

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Last 6 months

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Price history for Dialogus - A complete Dialogue System for Unity, 6 months Current $18.99; lowest $18.99; highest $18.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Dialogus - A complete Dialogue System for Unity screenshot 1

Dialogus - A complete Dialogue System for Unity screenshot 1

About this asset

Dialogus is an intuitive and dynamic dialogue system designed to speed up your game development process, allowing you to focus more on creativity and less on complex coding. This asset enables you to create rich, branching dialogues with just a few clicks, making it a must-have tool for developers who want to add dialogue to their games.

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No matter what type of game you're making, Dialogus is built to be as customizable as possible. It offers a wide range of tools to help you tailor the dialogue system to suit your specific needs.

Read the documentation

Documentation

Features

- Nodes

  • Dialogue - Used to create dialogues. Click “Add Dialogue” to add dialogue lines to the node. Each node can contain multiple lines.
  • Choice - Can only be connected to a Dialogue Node. For each choice, connect it to a “Choice” port from the Dialogue Node. The system interprets each connection as a different choice. You can limit the maximum number of choices in settings.
  • Subtitle - Displays subtitles and requires an assigned Audio Clip.
  • Condition - Contains two output ports: True and False. If the specified variable condition is not met, the system follows the False path.
  • Loop - Comes in two types: Repeat and Return to Start. In Repeat, it loops back to the last node.
  • Wait - Contains a float value representing the amount of time (in seconds) the system waits before moving to the next node.
  • Event - Stores a string called Event ID. When connected to an Event Bridge component with the same ID, it triggers the associated Unity Events on that component.
  • Set Var - Creates local variables (float or bool) within the Dialogus container. These variables can be used by Condition or Choice nodes and accessed through scripts.

- Functionalities

  • Local Variables & Conditions
  • Global & Node-Specific Settings
  • Style Customization
  • Dialogue Templates
  • Examples
  • Typewriter Effect
  • Audio Support
  • Export to CSV
  • Customization
  • Node Grouping
  • Actors & Expressions

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From the publisher's Asset Store listing.

Technical details

Nodes

  • Dialogue
  • Choice
  • Subtitle
  • Condition
  • Loop
  • Wait
  • Event
  • Set Var

Features

  • Local Variables & Conditions
  • Global & Node-Specific Settings
  • Style Customization
  • Dialogue Templates
  • Examples
  • Typewriter Effect
  • Audio Support
  • Export to CSV
  • Customization
  • Node Grouping
  • Actors & Expressions

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.40f1 Compatible Compatible Compatible

As listed on the Asset Store.