Generic Behavior Tree View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.31 or later
Package size
235 KB
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21
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Generic Behavior Tree

by Devlizer (opens in new tab)

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A flexible and reusable behavior tree implementation for creating complex AI behaviors in Unity.

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Last 6 months

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Generic Behavior Tree screenshot 1

Generic Behavior Tree screenshot 1

About this asset

The Generic Behaviour Tree package provides a robust framework for creating and managing AI behaviors in Unity. It is highly customizable and suitable for various game genres, from RPGs to shooters. With this package, you can easily define intricate AI decision-making processes using a tree structure composed of simple, reusable nodes.

From the publisher's Asset Store listing.

Technical details

Key Features:

  • Modular Design: Easily create and combine different AI behaviors using nodes.
  • Node States: Manage AI states with SUCCESS, FAILURE, RUNNING, and IDLE.
  • Composite Nodes: Use Sequence and Selector nodes to build complex behavior trees.
  • Data Context: Share data between nodes efficiently.
  • Customizable Nodes: Extend the base Node class to create custom behaviors.
  • Example Implementations: Includes example behaviors like patrol, attack, and seek.
  • Integration Ready: Compatible with Unity's NavMeshAgent for navigation tasks.

Package Contents:

  • Core behavior tree scripts
  • Example AI behaviors
  • Comprehensive documentation

Compatibility:

  • Compatible with all Unity platforms

Documentation and Support:

  • Detailed documentation included

This package is ideal for developers looking to enhance their AI systems with a structured and scalable approach.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.31f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.