FFTOcean View on Asset Store (opens in new tab)

Package details

Latest version
1.0.5
Last updated
First released
Unity version
2022.3.33 or later
Package size
19.8 MB
Files
91
Favorites
12
Views in the past week
6

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FFTOcean

by SmallBurger (opens in new tab)

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FFTOcean is an advanced water simulation system designed for mobile platforms

Price $60.00

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Price history

Last 6 months

USD
Price history for FFTOcean, 6 months Current $60.00; lowest $60.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov Version 1.0.5 released 9 Oct 2026 v1.0.5

Asset preview

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FFTOcean screenshot 1

FFTOcean screenshot 1

About this asset

FFTOcean is an advanced water simulation system that runs smoothly on mobile platforms. It is based on oceanic noise simulation, integrating algorithms such as Fourier, Jacobian matrices, and projected grid to achieve infinite ocean effects based on Fourier transformations.

The festure lis:

  1. Ocean Noise Simulation Based on Oceanic Modeling:
    This feature simulates realistic ocean waves and fluctuations.
  2. Jacobi Matrix Wave Foam Effect:This likely enhances the appearance of foam and wave crests on the water surface.
  3. BRDF (Bidirectional Reflectance Distribution Function) Lighting Model:
    BRDF models how light reflects off the water surface, affecting its appearance under different lighting conditions.
  4. 4.Spectrum Parameter Settings:
    These settings control wave frequencies, amplitudes, and directions to simulate various ocean states.
  5. Refraction Effects and Related Parameter Settings:
    Refraction bends light as it passes through the water surface, affecting underwater visuals.
  6. Reflection Effects and Related Parameter Settings:
    These settings impact the mirror-like reflections on the water.
  7. Caustics Effects and Related Parameter Settings:
    Caustics are the light patterns created by refraction and reflection, such as those seen underwater.
  8. Integration of Wave, Interactive, and Edge Foam:
    These features likely handle different types of waves, interactive effects, and foam at the water’s edges.
  9. Switching Between Projected Grid and Infinity Quad Modes:
    This allows control over the water surface grid, balancing performance and detail.
  10. Various Quality Settings:
    These parameters likely adjust the trade-off between computational accuracy and performance.

From the publisher's Asset Store listing.

Technical details

  1. Ocean Noise Simulation Based on Oceanic Modeling (A unified directional spectrum for long and short wind-driven waves).
  2. Using FFT technique to simulate displacement, slope, and whitecap (foam).
  3. Using the Jacobian matrix to simulate whitecap (foam).
  4. Using MRT for Fourier transform.
  5. Using projected grid technology to handle infinite oceans.
  6. Supporting infinity quad mode.
  7. Supporting interactive waves (based on real-time interactive particle objects, generating corresponding flow maps).
  8. Supporting the generation of ocean depth textures for use with screen space decal objects.
  9. Supporting the generation of ocean depth textures for use with screen space decal objects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Not listed Compatible Not listed
2022.3.33f1 Not listed Compatible Not listed

As listed on the Asset Store.