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- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.3.3 or later
- Package size
- 17.9 MB
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PRO GLASS SHADER - Singular Bear
Advanced realistic and stylized glass shader for URP. Physical refraction, Beer-Lambert absorption, iridescence, Fingerprint Placer tool, rain and presets.
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Last 6 months
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PRO GLASS SHADER - Singular Bear screenshot 1
About this asset
Bring your glass to life. From crystal clear diamonds to rainy cyberpunk windows, create AAA glass surfaces in seconds.
Turn any mesh into a stunning glass surface with the most complete, feature-rich glass shader for URP. Whether you need realistic architectural glazing, stylized magic crystals, or grime-covered dungeon bottles, Pro Glass Shader handles it all with a single, optimized uber-shader.
Realistic and stylized glass has always been frustrating to achieve in real-time⦠until now.
- Includes a powerful custom Editor with Smart Inspector, Presets, in-Scene tools, and dynamic UI filtering to instantly focus only on active features.
- Includes a powerful Preset System to drastically speed up your workflow and maintain visual consistency across your project. 20 Presets already included
- Full comprehensive PDF manual + online interactive guide available here: [DOCUMENTATION]
π THE FEATURE LIST
π§ Advanced Weathering & Nature
- Procedural Rain: Animated rain droplets without needing complex textures.
- Dripping Animation: Realistic trails and gravity-based dripping effects.
- Triplanar Rain: Rain wraps perfectly around spheres and complex meshes (no UVs needed).
- Dynamic Wetness: Sliders to control surface wetness and smoothness.
- Dirt & Grime: Procedural dirt accumulation.
- Moss Growth: Directional moss (grows from bottom-up or top-down).
- Dust Overlay: Accumulates dust on top-facing surfaces automatically.
- Frost & Fog: Interior fog density for icy/cold looks.
ποΈ Interactive Surface Imperfections
- Fingerprint Placer Tool: [Exclusive] Click on your mesh in Scene View to place smudges exactly where you want.
- 4-Layer Smudges: Mix up to 4 different types of fingerprints or dirt spots.
- Local Space Tracking: Smudges stick to the object even when it moves/rotates.
- Micro-Scratches: Detail normal map support for surface wear.
- Procedural Surface Noise: Adds organic imperfection to the glass smoothness.
- Triplanar Detail Maps: Scratches that don't stretch.
π Optical Physics & Refraction
- Physical Refraction: Snell's Law implementation for realistic bending.
- Chromatic Aberration: RGB splitting/Dispersion at edges (Prism effect).
- Beer-Lambert Absorption: Accurate volume color (thicker parts are darker).
- Variable IOR: Control the Index of Refraction (Air, Water, Diamond, etc.).
- Frosted Glass Blur: High-quality blur with 4 adjustable quality levels.
- Depth Fade: Soft intersections with other geometry (no harsh clipping).
- Double-Sided Rendering: Proper handling of back-faces.
β¨ Lighting & Special Effects
- Total Internal Reflection (TIR): Realistic reflection at grazing angles (diamond look).
- Iridescence: Thin-film interference (Rainbow/Oil slick effect).
- Caustics: Animated light projection patterns (Procedural or Texture).
- Inner Glow: Sci-fi emissive volume effect.
- Rim Lighting: Highlight edges for better visibility in dark scenes.
- Translucency: Simulated subsurface light scattering.
- Edge Darkening: Simulates the look of thick glass panes.
- Sparkles: View-dependent glitter effect (great for snow/magic).
π₯ Distortion & Stylized FX
- Procedural Cracks: Voronoi-based cracking system.
- Shatter Effect: Refraction offsets based on crack masks.
- Magnify: Zoom lens effect.
- Barrel/Fisheye: Lens distortion effect.
- Shockwave/Ripple: Animated circular distortion.
- Swirl: Vortex distortion effect.
- Heat Haze: Animated hot air turbulence.
- Pixelate: Retro/Mosaic glass effect.
π οΈ Workflow & Tools
- Preset System: Save/Load entire material settings to a file.
- Thumbnail Browser: Visual preset selector included.
- Searchable Inspector: Find any property instantly by typing its name.
- Copy/Paste Sections: Copy just the "Rain" settings to another material.
- Smart Foldouts: Organized UI that remembers your preferences.
- Auto-Keywords: Automatically enables/disables shader keywords to save performance.
π Performance & Compatibility
- Feature Stripping: Only compiles the code you use (0 cost for unused features).
- Mobile Mode: "Fast" quality tier specifically for mobile devices.
- VR Ready: Supports Single Pass Instanced (SPI) rendering.
- URP Native: Built specifically for the Universal Render Pipeline.
- Unity 6 Ready: Tested on the latest Unity versions (and 2021/2022 LTS).
From the publisher's Asset Store listing.
Technical details
KEY FEATURES
π Optical Fidelity
- Physical Refraction (IOR based)
- Volumetric Absorption
- Thin-Film Iridescence
- Transmission & Translucency for frosted glass, plastics and stained glass
π§οΈ Dynamic Weathering
- Rain System
- Triplanar Mapping (no UV dependency)
- Edge Grime & Cavity Dust detection
π οΈ Workflow & Productivity
- Smart Inspector with Search Bar and Categories
- Show Only Active Features mode to keep materials clean and readable
- Preset System (Crystal, Old Window, Sci-Fi Shield, etc.)
- Copy/Paste entire feature blocks between materials
β‘ Performance First
- SRP Batcher compatible
- GPU Instancing ready
- Scalable quality (Low / Medium / High)
- Mobile friendly
- No GrabPass β uses URP OpaqueTexture
π¨ USE CASES
- ArchViz: Physically accurate windows and facades
- Fantasy RPG: Magical crystals and potions
- Horror / Survival: Dirty, cracked, rain-streaked glass
- Sci-Fi: Energy shields, holographic surfaces
- Props: Bottles, vials, screens, helmets
π¦ TECHNICAL DETAILS
- Render Pipeline: URP 10.0+
- Unity: 2021.3 LTS, 2022 LTS, 2023+, Unity 6 ready
- Platforms: PC, Mac, Linux, Android, iOS, VR (Quest, Single Pass Instanced)
- Documentation: Full PDF Manual included
β οΈ Requirements
- Opaque Texture enabled
- Depth Texture enabled
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.5f1 | Not listed | Compatible | Not listed |
| 6000.3.16f1 | Not listed | Compatible | Not listed |
| 6000.3.3f1 | Not listed | Compatible | Not listed |
URP 12+ ONLY (Unity 2021.3 - Unity 6).
FEATURES:
VR Ready (Single Pass Instanced)
Mobile Optimized (No GrabPass)
Full SRP Batcher & GPU Instancing support.
REQUIREMENTS: Opaque & Depth Texture MUST be enabled in URP Asset settings.
NOT COMPATIBLE with Built-in or HDRP.
As listed on the Asset Store.