PRO GLASS SHADER - Singular Bear View on Asset Store (opens in new tab)

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Latest version
1.2
Last updated
First released
Unity version
6000.3.3 or later
Package size
17.9 MB
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99
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PRO GLASS SHADER - Singular Bear

by SingularBear Studio (opens in new tab)

2 ratings, too few to average

Advanced realistic and stylized glass shader for URP. Physical refraction, Beer-Lambert absorption, iridescence, Fingerprint Placer tool, rain and presets.

Price $19.99

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Price history

Last 6 months

USD
Price history for PRO GLASS SHADER - Singular Bear, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1 released 21 May 2026 v1.1 Version 1.2 released 27 Jul 2026 v1.2

Asset preview

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PRO GLASS SHADER - Singular Bear screenshot 1

PRO GLASS SHADER - Singular Bear screenshot 1

About this asset

Bring your glass to life. From crystal clear diamonds to rainy cyberpunk windows, create AAA glass surfaces in seconds.

Turn any mesh into a stunning glass surface with the most complete, feature-rich glass shader for URP. Whether you need realistic architectural glazing, stylized magic crystals, or grime-covered dungeon bottles, Pro Glass Shader handles it all with a single, optimized uber-shader.

Realistic and stylized glass has always been frustrating to achieve in real-time… until now.

  • Includes a powerful custom Editor with Smart Inspector, Presets, in-Scene tools, and dynamic UI filtering to instantly focus only on active features.
  • Includes a powerful Preset System to drastically speed up your workflow and maintain visual consistency across your project. 20 Presets already included
  • Full comprehensive PDF manual + online interactive guide available here: [DOCUMENTATION]

πŸ“‹ THE FEATURE LIST

πŸ’§ Advanced Weathering & Nature

  • Procedural Rain: Animated rain droplets without needing complex textures.
  • Dripping Animation: Realistic trails and gravity-based dripping effects.
  • Triplanar Rain: Rain wraps perfectly around spheres and complex meshes (no UVs needed).
  • Dynamic Wetness: Sliders to control surface wetness and smoothness.
  • Dirt & Grime: Procedural dirt accumulation.
  • Moss Growth: Directional moss (grows from bottom-up or top-down).
  • Dust Overlay: Accumulates dust on top-facing surfaces automatically.
  • Frost & Fog: Interior fog density for icy/cold looks.

πŸ–οΈ Interactive Surface Imperfections

  • Fingerprint Placer Tool: [Exclusive] Click on your mesh in Scene View to place smudges exactly where you want.
  • 4-Layer Smudges: Mix up to 4 different types of fingerprints or dirt spots.
  • Local Space Tracking: Smudges stick to the object even when it moves/rotates.
  • Micro-Scratches: Detail normal map support for surface wear.
  • Procedural Surface Noise: Adds organic imperfection to the glass smoothness.
  • Triplanar Detail Maps: Scratches that don't stretch.

πŸ’Ž Optical Physics & Refraction

  • Physical Refraction: Snell's Law implementation for realistic bending.
  • Chromatic Aberration: RGB splitting/Dispersion at edges (Prism effect).
  • Beer-Lambert Absorption: Accurate volume color (thicker parts are darker).
  • Variable IOR: Control the Index of Refraction (Air, Water, Diamond, etc.).
  • Frosted Glass Blur: High-quality blur with 4 adjustable quality levels.
  • Depth Fade: Soft intersections with other geometry (no harsh clipping).
  • Double-Sided Rendering: Proper handling of back-faces.

✨ Lighting & Special Effects

  • Total Internal Reflection (TIR): Realistic reflection at grazing angles (diamond look).
  • Iridescence: Thin-film interference (Rainbow/Oil slick effect).
  • Caustics: Animated light projection patterns (Procedural or Texture).
  • Inner Glow: Sci-fi emissive volume effect.
  • Rim Lighting: Highlight edges for better visibility in dark scenes.
  • Translucency: Simulated subsurface light scattering.
  • Edge Darkening: Simulates the look of thick glass panes.
  • Sparkles: View-dependent glitter effect (great for snow/magic).

πŸ’₯ Distortion & Stylized FX

  • Procedural Cracks: Voronoi-based cracking system.
  • Shatter Effect: Refraction offsets based on crack masks.
  • Magnify: Zoom lens effect.
  • Barrel/Fisheye: Lens distortion effect.
  • Shockwave/Ripple: Animated circular distortion.
  • Swirl: Vortex distortion effect.
  • Heat Haze: Animated hot air turbulence.
  • Pixelate: Retro/Mosaic glass effect.

πŸ› οΈ Workflow & Tools

  • Preset System: Save/Load entire material settings to a file.
  • Thumbnail Browser: Visual preset selector included.
  • Searchable Inspector: Find any property instantly by typing its name.
  • Copy/Paste Sections: Copy just the "Rain" settings to another material.
  • Smart Foldouts: Organized UI that remembers your preferences.
  • Auto-Keywords: Automatically enables/disables shader keywords to save performance.

πŸš€ Performance & Compatibility

  • Feature Stripping: Only compiles the code you use (0 cost for unused features).
  • Mobile Mode: "Fast" quality tier specifically for mobile devices.
  • VR Ready: Supports Single Pass Instanced (SPI) rendering.
  • URP Native: Built specifically for the Universal Render Pipeline.
  • Unity 6 Ready: Tested on the latest Unity versions (and 2021/2022 LTS).

[DOCUMENTATION]

From the publisher's Asset Store listing.

Technical details

KEY FEATURES

🌈 Optical Fidelity

  • Physical Refraction (IOR based)
  • Volumetric Absorption
  • Thin-Film Iridescence
  • Transmission & Translucency for frosted glass, plastics and stained glass

🌧️ Dynamic Weathering

  • Rain System
  • Triplanar Mapping (no UV dependency)
  • Edge Grime & Cavity Dust detection

πŸ› οΈ Workflow & Productivity

  • Smart Inspector with Search Bar and Categories
  • Show Only Active Features mode to keep materials clean and readable
  • Preset System (Crystal, Old Window, Sci-Fi Shield, etc.)
  • Copy/Paste entire feature blocks between materials

⚑ Performance First

  • SRP Batcher compatible
  • GPU Instancing ready
  • Scalable quality (Low / Medium / High)
  • Mobile friendly
  • No GrabPass – uses URP OpaqueTexture

🎨 USE CASES

  • ArchViz: Physically accurate windows and facades
  • Fantasy RPG: Magical crystals and potions
  • Horror / Survival: Dirty, cracked, rain-streaked glass
  • Sci-Fi: Energy shields, holographic surfaces
  • Props: Bottles, vials, screens, helmets

πŸ“¦ TECHNICAL DETAILS

  • Render Pipeline: URP 10.0+
  • Unity: 2021.3 LTS, 2022 LTS, 2023+, Unity 6 ready
  • Platforms: PC, Mac, Linux, Android, iOS, VR (Quest, Single Pass Instanced)
  • Documentation: Full PDF Manual included

⚠️ Requirements

  • Opaque Texture enabled
  • Depth Texture enabled

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.5f1 Not listed Compatible Not listed
6000.3.16f1 Not listed Compatible Not listed
6000.3.3f1 Not listed Compatible Not listed

URP 12+ ONLY (Unity 2021.3 - Unity 6). 

FEATURES:

VR Ready (Single Pass Instanced)

Mobile Optimized (No GrabPass)

Full SRP Batcher & GPU Instancing support.

REQUIREMENTS: Opaque & Depth Texture MUST be enabled in URP Asset settings.   

NOT COMPATIBLE with Built-in or HDRP.

As listed on the Asset Store.