Wild Harvest: Grain Crops | Farming Growth Stages View on Asset Store (opens in new tab)

Package details

Latest version
2.2
Last updated
First released
Unity version
2022.3.20 or later
Package size
95.7 MB
Files
313
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Wild Harvest: Grain Crops | Farming Growth Stages

by NV3D Studio Ltd (opens in new tab)

5.0 / 5 · 4 ratings

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6 growable, harvestable grain crops: Wheat, Barley, Oats, Rice, Corn & Sugar Cane. Growth stages, harvest pickups, FX and UI icons.

Price $24.99

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Price history

Last 6 months

USD
Price history for Wild Harvest: Grain Crops | Farming Growth Stages, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Wild Harvest: Grain Crops | Farming Growth Stages screenshot 1

Wild Harvest: Grain Crops | Farming Growth Stages screenshot 1

About this asset

📦 Part of the Wild Harvest: Bundle

Grow and harvest a whole field with Wild Harvest: Grain Crops. Six staple crops, each with four growth stages and a harvested stubble state, ready to drop into farming, survival and RPG projects.

Every crop comes as a ready-to-play patch prefab. Click it, run it on a timer, or trigger it from your own systems, and it grows stage by stage to harvest. At harvest it bursts with leaf particles and spawns pickup bunches that hop out and spin, ready to hook into your inventory.

Need your own field layouts? Every stage also ships as individual plant meshes, three variants each, light enough to scatter for bigger sims and open worlds.

Crops Included

  • Wheat
  • Barley
  • Oats
  • Rice
  • Corn
  • Sugar Cane

Features

  • 4 growth stages plus a harvested state for every crop
  • Ready-to-play patch prefabs with grow and harvest logic in C#
  • Click, timer and collision triggers out of the box
  • Harvest pickups for every crop with spawn and spin animation
  • Leaf particle FX on harvest
  • UI icon for each crop
  • Individual plant meshes for every stage, 3 variants each
  • Soil patch with a wet/dry toggle for watering mechanics
  • Foliage shader with separate stem, flower and leaf tints for easy recolors
  • Demo scene included
  • Works with URP, Built-in and HDRP (switch packages included)

Shares the Wild Harvest codebase, so it works alongside every other Wild Harvest pack in one project.

Get all seven Wild Harvest crop packs for less in the Wild Harvest: Bundle

More from Wild Harvest: Berries · Herbs · Root Vegetables · Salad Garden · Mushrooms · Pumpkins & Squashes · Log Salvage

📜 View Full Documentation · 💎 Explore Shatter Stone · 🍎 Explore Wild Orchard

Need help or want to share feedback? Join the NV3D Discord for support, updates and feature previews.

From the publisher's Asset Store listing.

Technical details

Meshes

  • 6 crops × 5 patch meshes (4 growth stages + harvested): 30 meshes, 166–3,022 triangles
  • 90 individual plant meshes (6 crops × 5 stages × 3 variants): 9–562 triangles
  • 6 harvest pickup meshes, 12 leaf particle meshes, 1 soil patch (530 triangles)

Triangle counts (patch prefab: stage 1 / 2 / 3 / 4 / 5)

  • Wheat: 509 / 2,452 / 2,580 / 2,496 / 762
  • Barley: 570 / 1,582 / 2,006 / 2,972 / 358
  • Oats: 2,006 / 2,814 / 2,808 / 2,704 / 584
  • Rice: 2,190 / 2,522 / 2,414 / 2,438 / 1,360
  • Corn: 2,448 / 2,888 / 2,832 / 3,022 / 166
  • Sugar Cane: 770 / 1,912 / 1,662 / 2,748 / 374
  • Individual plants: 9–228 triangles each (corn 144–562)
  • Harvest pickups: 288–512 triangles (sugar cane 1,002)
  • LODs: none. For dense or high-instance scenes, build custom fields from the individual plant meshes.

Textures

  • Per crop: Albedo/Transparency, Normal and Masks (RGBA: part ID / Translucency / AO / Smoothness), 2048x2048
  • UI icons: 1024x1024

Prefabs

  • 6 crop patch prefabs, 6 harvest pickup prefabs, 90 individual plant prefabs, soil patch prefab

Scripts

  • PatchController.cs: growth stages, harvest and pickup spawning
  • CollisionTrigger.cs: grow and harvest from tools, the player or trigger volumes
  • BunchAnim.cs: pickup spawn and spin animation
  • SoilWatering.cs: wet/dry soil toggle

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Compatible Compatible Compatible
6000.0.32f1 Compatible Compatible Compatible
2022.3.20f1 Compatible Compatible Compatible

Unity 6 version uses URP by default - Unity packages included for BiRP + HDRP.

Previous versions use BiRP by default - Unity packages included for URP + HDRP.

Script graphs require Unity's Visual Scripting Package to be installed to work.

C# Script versions also included.

As listed on the Asset Store.