BinaryFileIO : Real-time Save/Load View on Asset Store (opens in new tab)

Package details

Latest version
1.2.5
Last updated
First released
Unity version
2022.3.29 or later
Package size
670 KB
Files
76
Favorites
4
Views in the past week
8

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$39.00 on

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BinaryFileIO : Real-time Save/Load

by Bytenado (opens in new tab)

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  • Price drop

Save and load in binary: Async, CRC-validated, and AI-ready.

Discount -51% Previous price $79.00 Price $39.00

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Price history

Last 6 months

USD
Price history for BinaryFileIO : Real-time Save/Load, 6 months Current $39.00; lowest $39.00; highest $39.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.2.4 released 21 Jun 2026 v1.2.4 Version 1.2.5 released 15 Oct 2026 v1.2.5

Asset preview

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BinaryFileIO : Real-time Save/Load screenshot 1

BinaryFileIO : Real-time Save/Load screenshot 1

About this asset

A replacement for BinaryFormatter to read and write the public fields and properties of class objects/scripts using BinaryReader and BinaryWriter.

Features

  • Supports many common objects and collection types, including deeply nested combinations such as List<Dictionary<string, Vector3>>[,,,,,].
  • Use public properties to save and restore references such as sprites, materials, addressables, and other Unity component data.
  • Read and write asynchronously with Task-based methods or Unity coroutines.
  • Update existing GameObjects and ScriptableObjects by reading data directly into them.
  • Stores data in a compact binary format instead of a text-based format such as JSON.
  • Convert objects to byte arrays for encryption, networking, or other custom processing.
  • Convert objects to and from Base64 strings.
  • Apply an XOR byte mask to serialized data to make it less human-readable.
  • Find and read the first occurrence of a single saved field or property.
  • Includes a SKILL.md file to help compatible AI coding assistants use BinaryFileIO correctly.

Deserialization Security

  • Uses strongly typed read methods instead of resolving arbitrary serialized type names.
  • Does not store or load fully qualified assembly names.
  • Explicitly excludes known unsafe or unsupported runtime types.
  • Does not invoke parameterized constructors when ordinary objects are recreated from their public fields and properties.

File Integrity

  • Uses CRC-32 to detect corrupted or modified file data.
  • Path-based writes are completed in a temporary file before being copied over the destination file.
  • Uses thread-safe resource locking with SemaphoreSlim to prevent conflicting reads and writes.

Debug Log

  • Shows read and write information while playing in the Unity Editor.
  • Provides warnings for common configuration and serialization problems.
  • Messages and warnings can be disabled and are excluded from final builds.

Tutorial for saving in Unity Loady Dungeons:

https://youtu.be/cTE1s_JueTE?si=8pFfQbqRpzw0Pmeq

From the publisher's Asset Store listing.

Technical details

Supports class/script objects with the following member types:

  • Primitive / Scalar = byte, sbyte, short, ushort, int, uint, long, ulong, bool, char, float, double, decimal, string, enum, DateTime, Guid, TimeSpan, Version.
  • Collections = Array, Dictionary, SortedList, SortedDictionary, ConcurrentDictionary, List, HashSet, ObservableCollection, Queue, Stack, LinkedList, SortedSet, ConcurrentBag, ConcurrentQueue, ConcurrentStack, BlockingCollection.
  • Tuples / Pairs = Tuple, ValueTuple, KeyValuePair.
  • Objects / Structs = Classes and structs containing supported public members, including Unity structs such as Vector3, Color, and Quaternion.
  • Unity References = MonoBehaviour (script), GameObject, ScriptableObject. Existing instances must be used with ReadInto when loading.
  • Polymorphic Collections = Custom type mappings can be added so derived runtime types can be correctly recreated when stored through a base type.

Explicitly does not support the following unsafe types:

  • IntPtr, UIntPtr, Uri, WeakReference, HandleRef, GCHandle.
  • Delegate types derived from MulticastDelegate.
  • Abstract types.

If a public field or property in a class/script object uses an unsupported type, that member is skipped while all other supported members are still read or written. When warnings are enabled, a warning is shown in the Unity Editor.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.25f1 Compatible Compatible Compatible Compatible
6000.3.17f1 Compatible Compatible Compatible Compatible
6000.3.0f1 Compatible Compatible Compatible Compatible
6000.2.4f1 Compatible Compatible Compatible Compatible
6000.1.4f1 Compatible Compatible Compatible Compatible
6000.0.23f1 Compatible Compatible Compatible Compatible
2022.3.29f1 Compatible Compatible Compatible Compatible

BinaryFileIO is render-pipeline independent.

Example materials use Built-In Render Pipeline, but can easily be converted to URP.

As listed on the Asset Store.