Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
5 recruitment of unique textures
recruitment of animation;
1x Agreeing
2x agreement
3x anger
3x attack
1x Death
2x disturbance
3x flight_attack
2x flight_idle
2x flight_move
1x flight_move_beack
1x flight_move_left
1x flight_move_right
1x hand wave
2x hit
3x idle
1x look to the side
1x Left_Walking
1x Right_Walking
1x Walk
1x Walk_Back
1x run