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V2.2 Update --- Fixed some known bugs. For details please see releases note.
Simple Mesh is a powerful and user-friendly tool designed for Unity developers to optimize and simplify their 3D models with ease. Whether you are an indie developer or part of a large studio, Simple Mesh offers a comprehensive solution for mesh simplification and LOD (Level of Detail) generation.
Suitable for Various Genres:
Important
Known Limitations
1. The level of simplification significantly depends on the initial quality of the model. High-quality models will yield superior simplified versions due to their detailed structure. In contrast, low-quality models, which are already simple, may not show significant improvements with further simplification and are more likely to become deformed.
2. The process of simplifying a skinned mesh renderer is more complex than that of a mesh renderer, especially for intricate skinned meshes. If your skinned mesh is highly detailed, you may experience lag and longer processing times when previewing and generating LODs. Here are some tips to manage this more effectively:
- Instead of dragging the slider, click on the slider to jump to a specific simplification percentage, or directly input the desired percentage. This can help reduce processing delays.
- Avoid batching multiple complex skinned meshes for processing. Handling each skinned mesh individually will be more efficient and prevent excessive lag.
- Be prepared for longer processing times when dealing with highly detailed skinned meshes. This is normal due to the complexity involved.