Polaris Summit - Low Poly Terrain Editor OFFICIAL SALE

Stylized terrain that looks the way you wanted, without fighting built-in Terrain.

Polaris Summit is a mesh based low poly terrain editor for Unity, built for stylized and performance sensitive projects. It is a native alternative terrain workflow inside Unity, not a built-in Terrain add on. If you want terrain that behaves like the rest of your mesh pipeline, Polaris is built for that job.


BUILT FOR

  • Stylized and low poly games that need stronger look control.
  • Projects where you want terrain to fit naturally into a mesh based workflow.
  • Runtime editable terrain.
  • Mobile, VR, and performance budgeted projects.

WHY BUILT-IN TERRAIN MAY NOT FIT

Built-in Terrain is fine for many projects. But for stylized low poly terrain, it can become a detour. You can reduce the geometry and still end up with terrain that reads smooth instead of properly faceted. You can force a sharper result with geometry shader style tricks, but then the look starts depending on rendering workarounds and narrower platform compatibility (DX11 only).

Polaris avoids that detour by rendering terrain as regular meshes from the start. Faceted, smooth, and hybrid shading are part of the workflow itself, so the final look is easier to direct and closer to what a stylized low poly project actually needs.


WORKFLOW

Start broad, then refine. Stamps and splines handle the overall result. Brushes handle local shaping and cleanup. Both modes can shape geometry, texture the surface, and drive population.

  1. Create multi tile terrain with the setup wizard.
  2. Block out shape, textures, and population with stamps and splines.
  3. Polish locally with around 20 brush types.
  4. Refine with hydraulic and thermal erosion.
  5. Populate with trees, grass, and props.

Live preview lets you see the result before any change is committed.


WHAT YOU CAN DO WITH POLARIS

  • Create and edit multi tile terrain.
  • Shape the terrain with stamps, splines, and brushes.
  • Color and shade it for stylized low poly visuals.
  • Populate it with trees, grass, and props.
  • Keep it editable at runtime.
  • Extend and adapt it to your game with scripting API.

Under the hood, Polaris also supports adaptive geometry, multiple shading models, vegetation culling and LOD, and integrations with tools like World Streamer, MicroSplat, and Amplify Shader Editor.


NO LOCK IN

Polaris gives you a practical bridge in and out of the workflow. Convert from built-in Terrain into Polaris when you want a mesh based stylized pipeline, then convert back when a third party tool needs built-in Terrain format. Import and export raw heightmaps and textures from tools like World Machine, World Creator, and Gaea.


WHY SUMMIT

Summit is the complete Polaris and the edition we recommend by default. It is the clearest expression of the full Polaris workflow. 

Valley is the entry point. Highland expands the procedural workflow. Summit is the full flagship. If you are unsure which edition to choose, start with Summit. 

See edition comparison.

Upgrade from a lower edition at a reasonable fee. No re-purchase required.


USED IN

Some examples of games using Polaris:


FAQ

  1. Requires built-in Terrain? No.
  2. Migrate from built-in Terrain? Yes, two way converter.
  3. Mobile? Yes.
  4. VR? Yes.
  5. Large or streaming worlds? Yes, multi tile plus World Streamer.
  6. Holes? Yes.
  7. Caves or overhangs? No. Polaris is heightfield derived.
  8. Render pipelines? Built in RP and Universal RP.
  9. Shader customization? Shader Graph and Amplify Shader Editor.
  10. WebGL? No.

WORKS ALONGSIDE

Polaris can sit inside a broader terrain workflow when needed:

  • Vista.
  • MicroSplat.
  • Amplify Shader Editor.
  • Vegetation Studio Pro.
  • World Streamer.

BUNDLES

Polaris Summit is included at a discounted price in Terrain Tools Bundle and Low Poly Tools Bundle 2.


PINWHEEL ECOSYSTEM

Polaris sits inside a broader environment tool family from Pinwheel Studio, alongside Vista, Poseidon, Jupiter, Contour, and Beam. That gives it the context of a focused product line rather than a one off asset, which matters if you want to build on tools from a studio that stays invested in terrain and worldbuilding workflows.


STARTER CONTENT

Polaris ships with low poly terrain, trees, grass, and rocks from Pinwheel Studio, plus props from Total Game Assets and trees from Distant Lands


DOCS AND COMMUNITY

Youtube Tutorials.

User Guide and Scripting API.

Website.

Contact.


===============================


NOTE

Some assets in the screenshots such as water and sky are NOT included in this package.