Bullet Dynamics View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
2022.3.10 or later
Package size
12.4 MB
Files
116
Favorites
55
Views in the past week
7

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Bullet Dynamics

by Sebastijan Stürmer (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

Bullet Dynamics offers you the fully customizable simulation of high speed projectiles. It supports Surface Penetration, Gravity, Drag, Air Resistance and Damageable Targets.

Discount -38% Previous price $40.00 Price $25.00

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Price history

Last 6 months

USD
Price history for Bullet Dynamics, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Bullet Dynamics screenshot 1

Bullet Dynamics screenshot 1

About this asset

🎮 Try before you purchase: WebGL

Bullet Dynamics provides fully customizable, precise, and flexible systems that allow developers to easily integrate this package into their applications.

Every component is built with customization and performance in mind, enabling developers to modify the code to suit their specific needs.

⚡ Bullet Dynamics is built using Unity Job System and Unity Burst to fully utilize the multithreading, as well as Object Pooling for visuals.

Available Environment Settings:

  • Gravity
  • Air Density
  • Wind

Available Bullet Settings:

  • Initial Velocity
  • Penetration Ability
  • Drag
  • Drag Reference Area
  • Mass

Available Surface Settings:

  • Ricochet Ability
  • Speed Loss during Penetration
  • Hit Effects

Features:

  • Projectile Simulation: Fast and physically accurate simulation of projectile travel.
  • Surface Interactions: Includes penetration and ricochets.
  • Weapon Zeroing: Calculates the required angle of the weapon to achieve the desired distance.

Any questions or suggestions? Feel free to reach me.

☝ [email protected]

From the publisher's Asset Store listing.

Technical details

Projectile Simulation:

  • The simulation does not interfere with the visual representation of projectiles and their effects on surfaces. This allows developers to fully customize the visual aspects of projectiles and their surface interactions independently from the simulation components.

Velocity Calculation:

  • Bullet velocity is calculated using the Runge-Kutta method for high accuracy.
  • Collision detection is performed using Raycasts between the current and next bullet positions, ensuring precise hit detection and exit point calculations.

Customizability:

  • The code is fully documented and scalable, providing comprehensive comments and explanations.
  • Developers can override any method or class within the simulation, allowing extensive customization to fit specific project needs.

Required Unity Packages:

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.47f1 Compatible Compatible Compatible Compatible
2022.3.10f1 Compatible Compatible Compatible Compatible

The bullet simulation is independent of the render pipeline.

As the package was developed using URP, Example scene has materials that use Universal Render Pipeline shaders.

As listed on the Asset Store.