AdaptiveGI: Global Illumination that Scales to Any Platform OFFICIAL SALE

🕹️Web/Downloadable Demo 📄Docs


📱Uncompromised Mobile & Standalone VR: Mobile and standalone VR developers have been stuck with baked GI due to those platforms' reliance on low resolution lightmaps. AdaptiveGI elliminates this compromise, allowing for real-time GI on mobile hardware.


Break Free from Baking: Stop waiting for lightmaps. With AdaptiveGI, your lighting is always real-time, both at edit time and runtime. Move an object, change a material, or redesign an entire level and see the results instantly, all while achieving smaller build sizes due to the lack of lightmap textures.


💡Hundreds of Real-Time Point and Spot Lights: Having lots of Unity URP's per pixel lights in a scene can quickly tank framerates. AdaptiveGI elliminates this limitation with it's own custom highly optimized lights, enabling hundreds of dynamic point and spot lights in a single scene, even on mobile devices, with minimal performance impact.


🌎Built for Dynamic Worlds and Procedural Content: Baked lighting can't handle destructible environments, player-built structures, or procedurally generated levels. AdaptiveGI's real-time nature solves this and allows for dynamic environments to have global illumination.


-- Features --

🎨Emissive Materials and Color Bleeding: Diffuse color and emissive color can be defined on a per object level to enable color bleeding and emissive objects. Light sources can be an object of any shape, not just point and spot lights.


✨Point and Spot Light GI: Additional light GI can be enabled both for Unity's lights, as well as AdaptiveGI's custom lights. Two quality levels of GI exist for additional lights with both a faster non-raytraced option without color bleeding, and a fully software raytraced option.


🏙️Sky Lighting & Occlusion: Ambient lighting from the skybox is no longer flat, and contributes to GI by taking into account the surrounding scene. This allows areas of your scene that don't have sunlight nearby, but are exposed to the sky, to have depth.


🔧Deep Customization for Performance and Visuals: From changing update intervals to changing attenuation factors, AdaptiveGI can be customized to fit the look of your game, while providing options to tweak performance to meet your game's target framerate. Check out the documentation for everything that can be customized.


🧰Easy to Setup: AdaptiveGI supports both forward rendering for low-end hardware, as well as deferred rendering for higher end hardware. With forward rendering, setup is as simple as changing your materials from using Unity's Lit shader to AdaptiveGI's Lit shader. With deferred rendering, only a single render feature needs to be added to your URP asset's renderer.