Crystal: Screen Space Refractions View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.6 or later
Package size
193.4 MB
Files
114
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2
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Crystal: Screen Space Refractions

by Empty Studios (opens in new tab)

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Need Real-Time Refractions for your Game or Art project? Crystal can deliver anything you want regarding your high-performance and high-fidelity needs!

Price $60.00

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Price history

Last 6 months

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Price history for Crystal: Screen Space Refractions, 6 months Current $60.00; lowest $60.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Crystal: Screen Space Refractions screenshot 1

Crystal: Screen Space Refractions screenshot 1

About this asset

|📄Documentation📄|ℹ️Infoℹ️|

🔥FEATURES🔥

  • Realistic: Crystal actually simulates the individual paths that light takes, when it crosses through your refractive surface as opposed to most other refraction emulations. Beyond that, it uses calculations to realistically determine the strength of the refractions
  • Performant*: Crystal is easily capable of being used in real-time applications with rendering processing times of 1.5 ms at 1080p on default settings
  • Roughness: You can either emulate or simulate the roughness of your refractive surface, giving you fine-tuned control over the performance and look of your project
  • Compatibility: Compatible with all rendering paths of URP (forward, forward+, deferred), instead of tying you to one or two rendering paths
  • ASE Node: Even if you don't know how to hand-write shaders, with the Amplify shader editor node, that is included with the package, you can still create your own compatible shaders
  • Custom Editor: The basic transparency shader contained in the package has a custom editor window, to make using it that much easier
  • Documentation: If you have trouble getting started with Crystal, the documentation will get you set with anything you might have to know regarding the use of the included shader, the demos, or even creating your own custom Crystal-compatible shaders
  • Support: Are you skeptical, or have questions, problems, or ideas? No problem! Feel free to, mail me at [email protected]

*tested with following set-up: 4070ti; R7 7700X; 32GB

🕶️Shaders🕶️

  • - Basic Transparent Shader: A simple shader with all/most regular lit shaders functionality, that is supported by Crystal. This one has a custom editor as well.
  • - Basic Water Shader: An even simpler water shader with a basic texture scrolling technique to emulate waves. Also supported by Crystal

🖲️ASE (Amplify Shader Editor) Node🖲️

  • - Encode: you have to use the node in an extra pre-pass to make your own custom shaders compatible with Crystal. More info on writing your own compatible shaders is available in the documentation.

🪧Demo Scenes🪧

  • MILKY Demo: A remastered version of the demo scene from my Glass Shader (Milky)
  • Crystal Demo: A rocky environment with a few emissive crystals with a refractive layer spread around
  • Water Demo: A rocky shore with refractive water and crystals similar to the ones from the Crystal Demo
  • Sci-Fi Demo: The, by far, largest scene with four rooms, each showcasing unique use-cases for Crystal from regular glass windows over glass enclosures and the previously used crystal examples over to a simple eyeball

⬆️UPGRADES⬆️

➡️ from Crystal to TSR for 30$ (15$ less)

⬇️ from Crystal to Milky for 10$ (10$ less)

From the publisher's Asset Store listing.

Technical details

NOTE: All of the demoscenes make use of spline components. So if you want to look at them I recommend you install Unity's spline tool

DISCLAIMER: Not Compatible with URP 6 / Render Graph

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.6f1 Not listed Compatible Not listed

Not compatible with Unity 6

As listed on the Asset Store.