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Package details
- Latest version
- 2.0.2
- Last updated
- First released
- Unity version
- 2022.3.24 or later
- Package size
- 14.6 MB
- Files
- 94
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- 8
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Keywords
SSC Expansion Pack 1
This expansion pack includes physics-based missiles which, are multi-staged, self-propelled, launchable, passive-guided missiles with optional physics-based drag. Also includes Smart Mines.
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Price history
Last 6 months
USDAsset preview
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SSC Expansion Pack 1 screenshot 1
About this asset
This is an expansion pack for Sci-Fi Ship Controller 2 (SSC2 is sold separately in the Unity Asset Store). So, you’ll first need to own and install Sci-Fi Ship Controller 2 before you can install and use this expansion pack.
This pack includes physics-based missiles (SSC2 comes with kinematic guided projectiles, which, as the name suggests act more like projectiles that missiles). The missiles in this pack, are multi-staged, self-propelled, launchable, passive-guided missiles with optional physics-based drag.
The missiles are fully integrated with the existing weapon systems available in SSC2. This means they can be fired from existing projectile weapons on Sci-Fi ships. They are plug and play with any existing guided projectiles.
Included are ground or surface mounted missile launchers. You can see two different examples of this launcher module in the city defence demo.
We’ve also included smart space mines. These react to nearby target ships or missiles and can automatically disarm when the threat has passed to avoid detonation if the targets get out of range before detonation.
Mines and missiles have Area of Effect options to damage nearby objects.
Compatible with Unity 6.0 LTS, 6.3 LTS, 6.6, and 2022.3 LTS.
Documented C# APIs included
Other compatible products by SCSM:
Landscape Builder
LB Enviro Pack 1
Bundles Available
Landscape Builder and Sci-Fi Ship Controller
Landscape Builder and LB Enviro Pack 1
From the publisher's Asset Store listing.
Technical details
- Self-guided, self-propelled, multi-stage missiles
- Targets include ships, ship damage regions, gameobjects, and SSC locations
- Smart space mines
- Area of Effect (AoE) for mines and missiles
- Option to detonate missiles before reaching target
- Compatible with SSC radar
- Compatible with SSC weapons
- Compatible with SSC AutoTargetingModule
- Missiles use the pooling system from SSC
- Missiles are usable from player or AI ships
- Missiles use physics-based drag
- Example turret and non-turret missile launchers
Mars Expansion FYL3E Light Combat Freighter NOT included.
AI Voices NOT included.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.0f1 | Compatible | Compatible | Compatible |
| 2022.3.24f1 | Compatible | Compatible | Compatible |
To install the HDRP and URP packages, go to the SRP folder and look at the readme file.
As listed on the Asset Store.