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Package details
- Latest version
- 1.3
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 2.4 MB
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- 83
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- Search for Equipment
- Search for survival inventory
- Search for Template Inventory
- Search for tarkov inventory
- Search for survival
- Search for inventory system
- Search for grid inventory
- Search for Inventory
- Search for grid based
- Search for survival game
- Search for equipment system
- Search for dayz inventory
UInventoryGrid
- Price drop
UInventoryGrid is a lightweight and easy-to-customize inventory grid management system for Unity projects, inspired by survival games like Escape From Tarkov, DayZ, and S.T.A.L.K.E.R.
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UInventoryGrid screenshot 1
About this asset
Whether developing a survival game, RPG, or any other genre, UInventoryGrid equips developers with the tools needed to create engaging and immersive gameplay experiences.
Its adaptable functionality and extensive customization options make UInventoryGrid the ideal solution for implementing an inventory grid system in Unity Projects.
From the publisher's Asset Store listing.
Technical details
Key Features
Effortless integration
UInventoryGrid drops into Unity projects with a straightforward setup so you can wire it into prototypes or full games quickly.
Grid-based organization
Items live on a clear grid: each cell is part of the layout, so storage feels readable and easy to scan. Multiple grids can represent stash, rigs, secure containers, and dedicated equipment areas.
User-friendly interaction
Drag-and-drop remains the core: pick up, move, stack, rotate, and drop with familiar pointer behaviour. Runtime container panels work alongside your main UI when players open backpacks, rigs, or weapons.
Item inspection
Inspect shows name, description, and key data so players can decide what to keep, sell, or use without guessing.
Stacking and splitting
Stack compatible items and split stacks when you need smaller bundles—useful for ammo, consumables, and bulk loot.
Item usage & equipment
Use consumables and context actions from the grid. Equip compatible gear from the item panel (armor, helmet, headset, weapons, etc.). Equipment slots are defined per grid and item type; panelEquipOrder lets you resolve conflicts when several slots accept the same type (for example primary vs secondary weapon).
Quickslot bar
Bind important items to a hotbar for fast access; integrates with use/equip flows from the inventory controller.
Weapon magazines & ammunition
Cartridge-based magazines, caliber rules, loading and unloading rounds, and magazine ↔ weapon wells through the same runtime container pipeline used for stashes—aligned with optional shooting / ammo feedback in the demo.
Nested containers
Containers can hold other containers and weapons: stash state is stored recursively so nested backpacks, rigs, and inner loads stay consistent when items move or panels reopen.
Search item (Tarkov-style)
Hidden loot can be searched over time before it is fully revealed—queue-based flow with configurable duration, suited to survival / extraction-style games.
Item rotation
Items support rotation modes (none / two-way / four-way) so players can pack odd-shaped gear more efficiently.
Customization
Tune grid sizes, allowed item types per grid, visuals, ScriptableObject item data, and how strict each slot is. The system is built to be extended per project.
Customizable sound system
Assign audio for moves, clicks, searches, and optional container open sounds. Inventory playback avoids obvious pitfalls (e.g. search loop and one-shot behaviour) so SFX stay pleasant under heavy use.
Item drop
Drop items from the grid into the world when your game implements the drop callback—behaviour stays under your control.
Runtime container UI
Open and close dynamic stash panels for backpacks, rigs, secure containers, and weapon magazine wells; state persists per item instance and survives equip when instances are recreated where supported.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.