UInventoryGrid View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.4 MB
Files
83
Favorites
38
Views in the past week
15

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UInventoryGrid

by Two TV Game Studio (opens in new tab)

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UInventoryGrid is a lightweight and easy-to-customize inventory grid management system for Unity projects, inspired by survival games like Escape From Tarkov, DayZ, and S.T.A.L.K.E.R.

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Price history for UInventoryGrid, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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UInventoryGrid screenshot 1

UInventoryGrid screenshot 1

About this asset

Whether developing a survival game, RPG, or any other genre, UInventoryGrid equips developers with the tools needed to create engaging and immersive gameplay experiences.

Its adaptable functionality and extensive customization options make UInventoryGrid the ideal solution for implementing an inventory grid system in Unity Projects.

From the publisher's Asset Store listing.

Technical details

Key Features

Effortless integration

UInventoryGrid drops into Unity projects with a straightforward setup so you can wire it into prototypes or full games quickly.

Grid-based organization

Items live on a clear grid: each cell is part of the layout, so storage feels readable and easy to scan. Multiple grids can represent stash, rigs, secure containers, and dedicated equipment areas.

User-friendly interaction

Drag-and-drop remains the core: pick up, move, stack, rotate, and drop with familiar pointer behaviour. Runtime container panels work alongside your main UI when players open backpacks, rigs, or weapons.

Item inspection

Inspect shows name, description, and key data so players can decide what to keep, sell, or use without guessing.

Stacking and splitting

Stack compatible items and split stacks when you need smaller bundles—useful for ammo, consumables, and bulk loot.

Item usage & equipment

Use consumables and context actions from the grid. Equip compatible gear from the item panel (armor, helmet, headset, weapons, etc.). Equipment slots are defined per grid and item type; panelEquipOrder lets you resolve conflicts when several slots accept the same type (for example primary vs secondary weapon).

Quickslot bar

Bind important items to a hotbar for fast access; integrates with use/equip flows from the inventory controller.

Weapon magazines & ammunition

Cartridge-based magazines, caliber rules, loading and unloading rounds, and magazine ↔ weapon wells through the same runtime container pipeline used for stashes—aligned with optional shooting / ammo feedback in the demo.

Nested containers

Containers can hold other containers and weapons: stash state is stored recursively so nested backpacks, rigs, and inner loads stay consistent when items move or panels reopen.

Search item (Tarkov-style)

Hidden loot can be searched over time before it is fully revealed—queue-based flow with configurable duration, suited to survival / extraction-style games.

Item rotation

Items support rotation modes (none / two-way / four-way) so players can pack odd-shaped gear more efficiently.

Customization

Tune grid sizes, allowed item types per grid, visuals, ScriptableObject item data, and how strict each slot is. The system is built to be extended per project.

Customizable sound system

Assign audio for moves, clicks, searches, and optional container open sounds. Inventory playback avoids obvious pitfalls (e.g. search loop and one-shot behaviour) so SFX stay pleasant under heavy use.

Item drop

Drop items from the grid into the world when your game implements the drop callback—behaviour stays under your control.

Runtime container UI

Open and close dynamic stash panels for backpacks, rigs, secure containers, and weapon magazine wells; state persists per item instance and survives equip when instances are recreated where supported.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f1 Compatible Not listed Not listed

As listed on the Asset Store.