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Package details
- Latest version
- 0.1.0
- Last updated
- First released
- Unity version
- 2022.3.0 or later
- Package size
- 16.3 MB
- Files
- 14
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- 3
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- 16
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Keywords
Deep Surfaces Shader: Volumetric Ice, Crystal, and Gem Effects for Unity
- Price drop
Volumetric ice, crystal & gem shader for Unity: pseudo-volumetric depth material for gemstones, frozen ice & faceted crystals in your scenes.
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Deep Surfaces Shader: Volumetric Ice, Crystal, and Gem Effects for Unity screenshot 1
About this asset
OccaSoftware presents: Deep Surfaces
Create stunning pseudo-volumetric materials like ice, crystals, and gems with our flexible Deep Surfaces Shader for Unity.
Key Features:
- Multi-Layered Rendering: Simulate complex, deep surfaces using parallax occlusion mapping
- Dynamic Glow Effects: Add depth-based emissive glows to enhance visual impact
- Customizable Properties: Fine-tune surface color, normals, and roughness for perfect materials
- Shader Graph Integration: Easily modify and extend shader capabilities
Perfect for:
✓ Fantasy environments
✓ Sci-fi interiors
✓ Realistic nature scenes
✓ Engaging puzzle games
Technical Specifications:
- Unity Version: Compatible with all pipelines (Universal Render Pipeline, High Definition Render Pipeline, Built-In Render Pipeline)
- Platforms: All platforms supported by Unity
Included Assets:
- 1 Customizable Shader Graph
- 1 Light-binding script for interior surface illumination
- 2 Ready-to-use surface textures
- 1 Surface normal texture
Easy to Implement:
Simply apply the shader to your objects and adjust parameters to achieve the desired deep surface effect. Ideal for both beginners and experienced developers.
Use Cases:
- Create shimmering ice caverns
- Design otherworldly crystal formations
- Craft realistic gemstones and minerals
- Develop unique alien landscapes
Elevate your game's visuals - download now and add depth and intrigue to your 3D environments!
Pair with these assets for enhanced effects:
From the publisher's Asset Store listing.
Technical details
Includes...
- 1 script for binding a light to the interior surface of the shader
- 2 surface textures
- 1 surface normal texture
- 1 Shader Graph
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.0f1 | Compatible | Compatible | Compatible | Compatible |
- This package uses Shader Graph with Built-In, Universal, and HDRP targets. As such, it is compatible with Built-In, HDRP, and URP pipelines. It is also compatible with Custom RPs that maintain compatibility with Shader Graph rendering.
As listed on the Asset Store.