Outlines Post-Process - Universal Outline Shader for Unity URP View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
First released
Unity version
2022.3.0 or later
Package size
2.8 MB
Files
22
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Outlines Post-Process - Universal Outline Shader for Unity URP

by OccaSoftware (opens in new tab)

2 ratings, too few to average

Fast, customizable post-process outline shader for URP. Full-screen edge detection with color, depth & normal outlines for toon, cel-shading and stylized 2D/3D games. No per-object setup.

Price $40.00

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Price history

Last 6 months

USD
Price history for Outlines Post-Process - Universal Outline Shader for Unity URP, 6 months Current $40.00; lowest $40.00; highest $40.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.3.0 released 17 Aug 2026 v1.3.0

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About this asset

Outlines Post-Process – Universal Outline Shader for Unity URP

Transform your Unity projects with Outlines Post-Process – a fast, customizable post-process outline shader for URP. Apply high-accuracy outlines across 2D & 3D scenes with depth, normal, and color-based detection. Perfect for stylized, cel-shaded, and full-scene visual enhancements.

Outlines Post-Process brings precise, full-scene outlines to your Unity URP projects. Designed for 2D and 3D environments, it enhances visual clarity, improves object distinction, and creates stylized effects like cel-shading. Lightweight and efficient, it runs in milliseconds on modern hardware while remaining fully customizable.

Whether you’re developing a stylized game, cartoon visuals, or complex 3D environments, this post-process shader delivers professional-quality outlines with minimal setup.

Key Features ✅

  • Image-Based Outline System – Apply outlines instantly to the full scene.
  • High-Accuracy Detection – Supports color, depth, brightness, and normal-based algorithms.
  • Organic, Stylized Look – Variation textures and distance-based adjustments give outlines an organic feel.
  • 2D & 3D Compatibility – Works seamlessly across 2D sprites and 3D models.
  • Customizable via Volumes – Adjust globally or per scene with local and global volumes.
  • Performance Optimized – 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4a.
  • Particle & VFX Support – Works with particles, transparent objects, and special effects.
  • Single-Pass Blur & Noise – Optional algorithms for softer, artistic outlines.

Customization Options 🎨

  • Outline Thickness & Color – Control visual style to match your project.
  • Distance-Based Scaling – Outlines adapt based on camera distance.
  • Offset & Paper Textures – Create unique, hand-drawn or stylized effects.
  • Blur Intensity – Soften outlines for cinematic or cartoon looks.

Technical Highlights 🔧

  • Render Pass Component – Seamless integration into your URP pipeline.
  • Volume Settings – Full control over global and local outline parameters.
  • Compute Shader Support – Efficient GPU-based outline computation.
  • Single Texture Binding – Note: not compatible with VR SPI.
  • Platform Notes – Compute Shader prevents WebGL compatibility.

Perfect For 🎯

  • Stylized or Cel-Shaded Games – Add artistic outlines to your characters and environments.
  • Complex Scenes – Improve visual clarity and object distinction.
  • 2D & 3D Projects – Flexible enough for both sprite-based and polygonal worlds.

FAQ ❓

Q: Does it apply per mesh or full-screen?

A: Full-screen post-process only.

Q: Are demo environments included?

A: No, demo materials only show the outline effect.

Q: Is it compatible with VR or WebGL?

A: VR SPI and WebGL are not supported due to technical limitations.

From the publisher's Asset Store listing.

Technical details

Includes:

  • 1 render pass component
  • 1 volume settings
  • 1 render pass enqueue component
  • 1 shader param file
  • 1 demo scene
  • 1 compute shader
  • 4 offset noise textures
  • 3 paper textures

Compatibility Notes:

  • Uses single texture binding for camera target, therefore not compatible with VR SPI.
  • Uses Compute Shader, therefore not compatible with WebGL.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Not listed Compatible Not listed
  • This package is only compatible with URP.

As listed on the Asset Store.