Texture Channel Arranger

With the help of this tool you will be able to create or adjust textures and masks to your current shader pipeline.


Some core features include:


» Swizzle channels inside one texture and overwrite it on the disc.

» Extract any texture channel to brand new grayscale texture to save some space.

» Combine multiple single channel textures into one to make your shader more performant.

» Batch-convert all textures from any asset store package to fit into your material pipeline.

» Generate a detail map from base color, normal and smoothness.


Full source code is included with the package. Documentation can be found here.