With the help of this tool you will be able to create or adjust textures and masks to your current shader pipeline.
Some core features include:
» Swizzle channels inside one texture and overwrite it on the disc.
» Extract any texture channel to brand new grayscale texture to save some space.
» Combine multiple single channel textures into one to make your shader more performant.
» Batch-convert all textures from any asset store package to fit into your material pipeline.
» Generate a detail map from base color, normal and smoothness.
Full source code is included with the package. Documentation can be found here.