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Package details
- Latest version
- 1.5.2
- Last updated
- First released
- Unity version
- 2021.3.19 or later
- Package size
- 26.2 MB
- Files
- 355
- Favorites
- 29
- Views in the past week
- 7
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- Last checked
- Tracked since
- Lowest recorded
- $25.00 on
Keywords
Animation Recorder
- Price drop
If you are looking for a way to capture and modify skeletal or blendshapes movements of a model at runtime or in Editor, this plugin is the perfect solution for your needs.
Lowest recorded price
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Price history
Last 6 months
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Animation Recorder screenshot 1
About this asset
This plugin captures model movements in real-time or in Unity Editor, allowing you to modify and save them as animations. It’s perfect for games, interactive apps, and VR workflows.
Key Features
- Blendshapes Recording: Capture facial animations and morph targets.
- Skeleton Movement Recording: Capture skeletal animations.
- Export Options: GLB, FBX (Windows), JSON, generic Animation Clips.
- VR Integration: Use Meta Movement SDK to capture VR body tracking.
Version Differences
- Pro Version: Full functionality, including GLB and FBX export, blendshapes recording, and VR samples.
- Lite Version: Limited to JSON serialization and generic Animation Clips.
Primary Use Cases
- Animation editor: Modify existing animations.
- Combine Animations: Merge several animations into a single one.
- Create Animation Packs: Develop new animations or static pose packs.
- VR Body Tracking: Generate animations from body tracking in VR applications.
- Debugging Tool: Debug in-game movements effectively.
Getting Started
- Open and run an Assets/DevEloop/AnimationRecorder/Scenes/1-EditorModeRecordingSample.unity sample scene.
- Open the Animation Recorder Window (Animation Recorder -> Open).
- Select an object with Animator.
- Press the Run Animator button to start animation and record it.
- Press the Stop Animator button to stop recording.
- Modify the captured movements if needed.
- Export to GLB, FBX or create a generic Animation Clip.
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MORE FROM DEVELOOP
Getting your clips out of Unity? FBX Runtime Exporter exports meshes,
skinning, blendshapes, materials and animation at runtime or in the Editor:
https://assetstore.unity.com/packages/slug/313666
All our Unity tools and animation packs:
Demos and tutorials on YouTube:
https://www.youtube.com/@develoop-video
Support: [email protected]
From the publisher's Asset Store listing.
Technical details
Supported platforms:
- GLB export is available for all platforms (Windows, Android, WebGL, macOS, iOS)
- FBX export is spported on Windows
- JSON serialization is supported on all platforms
- Generic Animation Clip can be created in Unity Editor
Detailed docmentation can be found in Assets/DevEloop/AnimationRecorder/Documentation/documentation.html