Animation Recorder View on Asset Store (opens in new tab)

Package details

Latest version
1.5.2
Last updated
First released
Unity version
2021.3.19 or later
Package size
26.2 MB
Files
355
Favorites
29
Views in the past week
7

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$25.00 on

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Animation Recorder

by DevEloop Team (opens in new tab)

5.0 / 5 · 3 ratings

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  • Price drop

If you are looking for a way to capture and modify skeletal or blendshapes movements of a model at runtime or in Editor, this plugin is the perfect solution for your needs.

Discount -29% Previous price $35.00 Price $25.00

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Price history

Last 6 months

USD
Price history for Animation Recorder, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 13

Animation Recorder screenshot 1

Animation Recorder screenshot 1

About this asset

This plugin captures model movements in real-time or in Unity Editor, allowing you to modify and save them as animations. It’s perfect for games, interactive apps, and VR workflows.

Key Features

  • Blendshapes Recording: Capture facial animations and morph targets.
  • Skeleton Movement Recording: Capture skeletal animations.
  • Export Options: GLB, FBX (Windows), JSON, generic Animation Clips.
  • VR Integration: Use Meta Movement SDK to capture VR body tracking.

Version Differences

  • Pro Version: Full functionality, including GLB and FBX export, blendshapes recording, and VR samples.
  • Lite Version: Limited to JSON serialization and generic Animation Clips.

Primary Use Cases

  • Animation editor: Modify existing animations.
  • Combine Animations: Merge several animations into a single one.
  • Create Animation Packs: Develop new animations or static pose packs.
  • VR Body Tracking: Generate animations from body tracking in VR applications.
  • Debugging Tool: Debug in-game movements effectively.

Getting Started

  1. Open and run an Assets/DevEloop/AnimationRecorder/Scenes/1-EditorModeRecordingSample.unity sample scene.
  2. Open the Animation Recorder Window (Animation Recorder -> Open).
  3. Select an object with Animator.
  4. Press the Run Animator button to start animation and record it.
  5. Press the Stop Animator button to stop recording.
  6. Modify the captured movements if needed.
  7. Export to GLB, FBX or create a generic Animation Clip.

DOCUMENTATION

───────────────────────────────

MORE FROM DEVELOOP

Getting your clips out of Unity? FBX Runtime Exporter exports meshes,

skinning, blendshapes, materials and animation at runtime or in the Editor:

https://assetstore.unity.com/packages/slug/313666

All our Unity tools and animation packs:

https://dev-eloop.github.io/

Demos and tutorials on YouTube:

https://www.youtube.com/@develoop-video

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

Supported platforms:

  • GLB export is available for all platforms (Windows, Android, WebGL, macOS, iOS)
  • FBX export is spported on Windows
  • JSON serialization is supported on all platforms
  • Generic Animation Clip can be created in Unity Editor

Detailed docmentation can be found in Assets/DevEloop/AnimationRecorder/Documentation/documentation.html