Blend Mode Tester 2D View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.21 or later
Package size
7.7 MB
Files
100
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6
Views in the past week
5

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Blend Mode Tester 2D

by SmallBigSquare (opens in new tab)

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Utilize cheap effects that can be applied to any sprite, LineRenderer or UI image. Just add one component to test hundreds of blend modes!

Price $15.00

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Price history

Last 6 months

USD
Price history for Blend Mode Tester 2D, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Blend Mode Tester 2D screenshot 1

Blend Mode Tester 2D screenshot 1

About this asset

Use blend modes for your sprites to achieve various visual effects!

No programming needed. Attach one component and test hundreds blend modes for your sprites.

You don't need to know shaders, shader graphs or C# to use this. Just attach the BlendMode component to your sprite and you are set.

Documentation

WebGL Demo

Tutorial

Features:

- You can use simple mode where you have several blend modes pre-defined

- You can use advanced mode where you have hundreds blend modes

- You can use both modes with randomize function

- You can use both modes and cycle through all blend modes forward and backward

- You can use blend mode for Sprites, LineRenderer, UI and so on

- 4 Scenes showcasing usage of the asset

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From the publisher's Asset Store listing.

Technical details

Features

- You can use simple mode where you have several blend modes pre-defined

- You can use advanced mode where you have hundreds blend modes

- You can use both modes with randomize function

- You can use both modes and cycle through all blend modes forward and backward

- 4 Scenes showcasing usage of the asset

Supported OS

All if you don't use advanced operators (checkbox is unchecked)

Link to documentation

Documentation

Compatibility

For URP you must install shader pack URP_Shaders_For_Blend_Mode_Tester_2D.unitypackage provided with the asset.

As listed on the Asset Store.