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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.0.36 or later
- Package size
- 346 KB
- Files
- 16
- Favorites
- 10
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.50 on
Keywords
Folder-Based Build Scenes
- Price drop
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Price history
Last 6 months
USDAsset preview
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Folder-Based Build Scenes screenshot 1
About this asset
Is it cumbersome to add them one by one every time you create a new scene?
Tired of deleting scenes one by one from Build Settings every time you delete them?
Register only the folder containing the scene by drag & drop.
When building, all scenes under the folder are automatically added to the build!
This asset is especially helpful if you need to procedurally generate a lot of scenes.
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This asset only works with Unity 2023.2 and higher.
Because it uses Unity 6’s latest API, I recommend using Unity 6 or above.
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❇️❇️Features❇️❇️
1. Folder-based scene management
2. No need to worry about changes under the folder
3. Different build platforms can be defined for each folder
4. Easy to use with drag and drop
5. Automatically reset the scene right before play
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If you have any questions or found any bugs, Please send me an e-mail:
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❓FAQ❓
- Q: I just registered a folder, but the scenes are not added to the build scenes list.
A: For optimization, the scene list is only updated when necessary.
This happens in two cases:
1. Just before entering play mode
2. Just before starting a build
From the publisher's Asset Store listing.
Technical details
Limitations
1. In versions prior to 2023.2, it is not possible to register a subfolder of an already registered folder as a new root folder.
This is because starting from Unity 6, the TreeView of UIElements allows for duplicate IDs.
In versions above Unity 6, this feature is available.
2. It is impossible to exclude only some subfolders.
In Unity 6 or later, you can exclude the subfolders you wish by registering them as a new root and setting the platform to Nothing, which will exclude them from the build.
In versions prior to Unity 6, the subfolders you want to exclude must be moved to a different directory.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.36f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.