Folder-Based Build Scenes View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.0.36 or later
Package size
346 KB
Files
16
Favorites
10
Views in the past week
7

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Folder-Based Build Scenes

by olivecrow (opens in new tab)

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Price history

Last 6 months

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Price history for Folder-Based Build Scenes, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Folder-Based Build Scenes screenshot 1

Folder-Based Build Scenes screenshot 1

About this asset

Is it cumbersome to add them one by one every time you create a new scene?

Tired of deleting scenes one by one from Build Settings every time you delete them?

Register only the folder containing the scene by drag & drop.

When building, all scenes under the folder are automatically added to the build!

This asset is especially helpful if you need to procedurally generate a lot of scenes.

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This asset only works with Unity 2023.2 and higher.

Because it uses Unity 6’s latest API, I recommend using Unity 6 or above.

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📒Manual

❇️❇️Features❇️❇️

1. Folder-based scene management

2. No need to worry about changes under the folder

3. Different build platforms can be defined for each folder

4. Easy to use with drag and drop

5. Automatically reset the scene right before play

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If you have any questions or found any bugs, Please send me an e-mail:

[email protected]

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❓FAQ❓

- Q: I just registered a folder, but the scenes are not added to the build scenes list.

A: For optimization, the scene list is only updated when necessary.

This happens in two cases:

1. Just before entering play mode

2. Just before starting a build

From the publisher's Asset Store listing.

Technical details

Limitations

1. In versions prior to 2023.2, it is not possible to register a subfolder of an already registered folder as a new root folder.

This is because starting from Unity 6, the TreeView of UIElements allows for duplicate IDs.

In versions above Unity 6, this feature is available.

2. It is impossible to exclude only some subfolders.

In Unity 6 or later, you can exclude the subfolders you wish by registering them as a new root and setting the platform to Nothing, which will exclude them from the build.

In versions prior to Unity 6, the subfolders you want to exclude must be moved to a different directory.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.36f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.