BOSS: Procedural Mesh Destruction & Fracture View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
9.8 MB
Files
409
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BOSS: Procedural Mesh Destruction & Fracture

by CyberRevolutionGames (opens in new tab)

2 ratings, too few to average

⚡ Turn ANY mesh into breakable shards — no pre-cut models needed ⚡ Call Break() to shatter — or break on click & collision, no code ⚡ Variations + pooling: fresh, fast destruction

Price $49.99

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Price history

Last 6 months

USD
Price history for BOSS: Procedural Mesh Destruction & Fracture, 6 months Current $49.99; lowest $34.99; highest $49.99 in this period. $0 $25 $50 Aug Sep Oct Nov Version 1.1 released 6 Aug 2026 v1.1

Asset preview

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BOSS: Procedural Mesh Destruction & Fracture screenshot 1

BOSS: Procedural Mesh Destruction & Fracture screenshot 1

About this asset

⚡ Make your objects breakable right inside Unity — no need to pre-cut them into pieces in Blender or any other 3D tool first.

BOSS — Breakable Objects Simple Solution — prepares destruction right inside the Unity Editor. Add the Breaker component to an object with a mesh and press Bake — BOSS builds the shards and saves a ready-to-use broken version of the object, with nothing to model, cut up or import from another program. Then, in play mode, it breaks on a click, on a collision, or from a single Break() call — with real physics, flying shards and events.

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KEY FEATURES

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⭐ No prep in other tools — BOSS builds the shards from your existing mesh, right inside Unity. No pre-fractured models, nothing to import.

⭐ Works with your everyday meshes — glass, wood, stone, crates, props. Trickier meshes can be tuned in Advanced.

⭐ Skinned meshes (limited support) — a SkinnedMeshRenderer breaks as a snapshot of its current pose, mid-animation. Per-bone destruction isn't included.

⭐ One-click bake — save the result as a GameObject, a Prefab, or a Collection of variations.

⭐ No code needed — break on mouse click or on collision with the built-in components…

⭐ …or trigger it from your own code with a single Break() call.

⭐ Several variations — the same object shatters into a different layout each time.

⭐ Break-face material — the freshly exposed faces get their own material, so a break isn't an empty hole.

⭐ Inner surface (beta) — for objects modelled only on the outside (a closed crate or barrel): adds inner walls, so a break reveals a hollow inside instead of one solid block.

⭐ Physics out of the box — per-shard rigidbodies, explosion force, torque and shard lifetime.

⭐ Events — hook into the break moment and run your own logic: sounds, effects, loot, score.

⭐ Object pooling & prewarm — built for scenes that destroy a lot of objects without FPS drops.

⭐ Multi-part objects — things built from several meshes in a hierarchy, like a window with separate panes or a shelf of bottles: each part breaks on its own, or all at once.

⭐ Runtime destruction (beta) — break meshes generated at play time, without baking them first.

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WHO IT'S FOR

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Indie devs and studios who already have props in a scene — crates, glass, pottery, environment pieces — and just want them breakable, fast, without a heavy destruction framework or any special asset prep. From a quick prototype to a shipped, pooled, production scene.

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REQUIREMENTS

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• Unity 2022.3 LTS or newer.

• Render-pipeline independent — works in Built-in, URP and HDRP. BOSS reuses the materials already on your objects and ships no shaders of its own.

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LINKS & SUPPORT

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📖 Documentation

🎬 Demo video

💬 Discord (help, bug reports, showcase)

Actively maintained — questions and bug reports are welcome.

From the publisher's Asset Store listing.

Technical details

• Unity 2022.3 LTS or newer.

• Render-pipeline independent — works in Built-in, URP and HDRP. BOSS reuses the materials already on your objects and ships no shaders of its own.

• No third-party dependencies.

• In the package: runtime scripts, the editor Breaker tool + bake dialog, and a PDF manual.

• Documentation

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

The core BOSS system is compatible with Built-in Render Pipeline, URP, and HDRP because it is a pipeline-independent mesh destruction tool.

The included demo scene is configured for URP only. In Built-in or HDRP projects, demo materials, lighting, and VFX may need to be adjusted.

As listed on the Asset Store.