Slicing Game Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.21 or later
Package size
18.3 MB
Files
282
Favorites
20
Views in the past week
4

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Slicing Game Toolkit

by SmallBigSquare (opens in new tab)

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Create slicing/cutting game with ease using this toolkit. You will also get Polygon Cutter for free after purchase.

Price $55.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for Slicing Game Toolkit, 6 months Current $55.00; lowest $55.00; highest $55.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Slicing Game Toolkit screenshot 1

Slicing Game Toolkit screenshot 1

About this asset

Don't forget to claim Polygon Cutter for free after purchase!

⭐⭐⭐ Game Examples Requests: Describe a slicing game idea or post a link to it in the review, and I will add it to the package in the next update (in the order of requests). You will get them for free, included in the package. The package price will increase as it grows ⭐⭐⭐

WebGL Demo

Documentation

Tutorial

This is a Toolkit for making slicing/cutting game.

Currently there are 5 game types examples (13 scenes) included in the package showcasing various game mechanics. These are not full games but examples showcasing usage of various components (Check the demo above). Toolkit can be used to quickly make prototypes, start a new game, or study.

⭐No coding required

Other assets you may like:

Polygon Cutter - 2D Sprite Cutting and Slicing

Blend Mode Tester 2D

Casual Low Poly Objects 1

Casual Low Poly Objects 2

Casual Low Poly Objects 3

Examples included:

⭐ Game1 - (Cut it like) In this example, the player must cut objects and collect stars by droping fragments or whole objects on them. There are limitted number of slices per level. The player will lose when no star is collected and he runs out of slices. Slicing is from point to point.

⭐ Game2 - (Crush the egg like) In this example, the player must crush all the eggs by droping something on them, exploding them using barells or throwing them out of the screen. The player will lose when he runs out of slices, which are limited. Slicing is continuous.

⭐ Game3 - (Drop it like) In this example, the player must slice objects in order to move square to a goal platform. The square must remain in that platform for certain amount of time to win. Slices are not limited in this template. The player will lose when square leaves the screen. Slicing is continuous.

⭐ Game4 - (Cut the rope like) In this example, the player must cut the ropes to release objects that are hanging on them. The goal of the game is to collect stars and move the object to the goal. There are bubbles that can float your objects upwards, spikes that will destroy object, automatic rope objects that will create a rope automatically when the object is close enough. The player will lose when the object leaves the screen. Slicing is continuous.

⭐ Game5 - (Fruit Ninja like) In this template, the player must slice shapes that will be thrown onto the screen. When a shape is not sliced, the score is reduced. The player will lose when score is below zero or when the bomb is sliced. Objects to slice are created by spawners which can be configured in multiple ways.

❤️❤️❤️... (more coming soon, post request in the review) ❤️❤️❤️

Play the Demo

WebGL Demo

From the publisher's Asset Store listing.

Technical details

Features

- 13 scenes showcasing toolkit features

- UI indicators to show progress of the games or resources

- Dialog windows for winning and losing the game

- 2 types of cutting (discrete or continous)

- 20 gradient backgrounds

- 6 patterns

Supported platforms

All

Supported OS

All

Link to documentation

Documentation