Critter Volumetric Lighting View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
2022.3.27 or later
Package size
541 KB
Files
46
Favorites
164
Views in the past week
22

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Critter Volumetric Lighting

by Nimble Fox (opens in new tab)

2 ratings, too few to average

Volumetric light effect that simulates beautiful and interactive 3D beams of light.

Price $34.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Critter Volumetric Lighting, 6 months Current $34.99; lowest $34.99; highest $34.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Critter Volumetric Lighting screenshot 1

Critter Volumetric Lighting screenshot 1

About this asset

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◼ Supported Unity editor versions ◼

2022 LTS and above (including Unity 6 and Unity 6.1)

◼ Critter Volumetric Lighting ◼

Works for orthographic camera projection only.

Consider using this with Critter 3D Pixel Camera to get the best performance.

Critter Volumetric Lighting is a full-screen post-processing effect that uses a custom shader to simulate how sunlight interacts with objects and clouds, creating distinct and stylized 3D beams of light (also known as god rays). This asset is designed for stylistic top-down games and uses optimization techniques leveraging orthographic projection qualities to achieve pixel-perfect accuracy in ray placement and crisp edges without compromising performance.

◼ Key Features ◼

  • Multi-layered 3D cloud shadows interact dynamically with main light shadows.
    • Rays from clouds and main light can be enabled simultaneously or independently.
  • Stylized & precise rays with crisp edges and precise matching of shadows on objects' surfaces.
  • Highly configurable manager script with simplified interface for adjusting settings.
  • Example material with simulated cloud shadows using a 3D noise function, along with a manager script that synchronizes all such materials with the volumetric light effect.
  • Cloud shadows can be simulated in objects' materials or in mainlight cookie.

✓ Many volumetric lighting assets focus on creating realistic fog or rely on limited workarounds for stylistic effects. This asset is specifically designed for top-down games, offering specialized settings to achieve exactly the visuals you would expect to see in a game with stylistic art style.

From the publisher's Asset Store listing.

Technical details

◼ Shaders ◼

Includes one master shader that is used in Full Screen Pass Renderer Feature to create the following volumetric light effects:

  • God rays from simulated clouds.
  • God rays from Unity's main light shadows.

The effects can be enabled together or independently.

◼ Compatibility ◼

  • Designed for URP and orthographic camera projection mode.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.1f1 Not listed Compatible Not listed
6000.0.23f1 Not listed Compatible Not listed
2022.3.27f1 Not listed Compatible Not listed

As listed on the Asset Store.