Physics Based Ship Controller

Uses rigidbody to move the boat

  • Additional controls for the propellers and the rudder
  • Autopilot (Beta) that will allow you to travel to a designated point without using navmesh
  • Easy to implement
  • Systems that allow you to create combat games
  • With programming knowledge, this is the base for your boat simulator
  • Water is not included in this package but we highly recommend it
  • health system based on part by part
  • Fight is an option, contains a health system ,missiles and turrets control.
  • Avoid enemies and obstacles with the surface detector.
  • Android control is posible.
  • Include User manual in english and spanish
  • Build submarines using the same script
  • Custom editor
  • range object detection for enemy or obstacle
  • new UI 
  • I've fixed some issues in the ship controller.
  • Scripts have been added to improve the experience.
  • "Turret controller" A complete turret control system that serves multiple purposes, following defined or acquirable targets in real time
  • * "Typhoon guided missile system" A guided missile system for modern warfare. Not only for this system, you can use it in any other project. It has many features such as anti-missile systems and decoys, guided missiles and trackers, etc.
  •  Some scripts to improve the submarine system, such as the "battery controller," which can be used to manage how long the submarine can remain submerged.
  • "Hull system" has been added, which can be used for damage control at very detailed or simple levels, adding variety to the system and allowing your ship to be destroyed piecemeal.