REQUIREMENT
This module needs Blaze AI Engine with atleast v3.4.0 to work.
WHAT IS PREDATOR MODULE?
This module lets you turn ONE AI character per scene into a predator that searches for it's prey within a radius. The AI will try to find it's prey without knowing it's exact location but rather it's approximate location. Great for stealth and horror games!
Documentation | Discord | Publisher Page
PREDATOR BEHAVIOUR FLOW
The predator enters through set points (doors, vents) after a random delay to hunt within the target's radius. Once all search points are checked, it exits until triggered again by timer, noise, or API giving players brief relief before its return.
CUSTOMIZABILITY & OPTIONS
All behavior flow options, timers, API calls, exits, infinite search, spawning on start, etc. are fully editable in the inspector. Use what you need, skip the rest.
CLOSING-IN FEATURE
The Predator Director can shrink its search radius after each point, making the AI more accurate and likely to find a target that stays in one place forcing the player to keep moving.
APIs
The director includes APIs for entering/exiting predators, choosing entry/exit points, adding noise, instant despawn, and more. You can read all the APIs and properties from the documentation.
BLAZE SUPPORT
Built on Blaze AI, this module supports all its features, including Offmesh Links for jumps, climbs, and falls, while adding only a new behavior.
PACKAGE & DEMO
The package includes the tutorial demo, full source code for Predator Director and Behaviour (extendible, organized, commented), plus documentation.
If you have any questions or technical issues (bugs), please email me or you can use the discord server.
If you like this asset then don't hesitate to leave me your feedback. I would appreciate it.