Ultimate Scopes and Red Dot Shaders

Most scope shaders on the market and in tutorials are innacurate in many ways, and most skip important key details. To ensure quality and accuracy, our shaders were hand crafted from the ground up using real riflescopes as references.


Read the Quick-Start Guide

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Our scope shaders are the most realistic on the market, or out of any game.

  • Dual-Render optics
  • Most of your input values come from real specifications of real scopes, take them straight from the scope manufacturers website!
    • Min/Max magnification
    • Eye relief (at both min and max magnification)
    • Objective Lens Diameter
    • Exit pupil diameter (at both min and max magnification)
    • Field stop (with built-in calculator, input is 'FOV at x Distance')
    • SFP and FFP tickbox
  • Configurable "eye pupil radius"
  • 3 Levels of lens distortion!
    • At the eyepiece
    • At the Erector lens (for both min and max magnification)
    • At the Objective lens
  • Lens shape simulation for realistic eye relief offset
  • Chromatic Aberrations on the edge of the sight picture
  • Configurable reticle
    • Configurable reticle scale
    • Configurable reticle brightness
  • Proper sight picture projection, with camera offset to optimize the scope cameras render texture size.

Our red dot sight shaders have the following features:

  • Reticle blur and fade
  • Optional glass tint
  • Optional animated radial noise
  • Optional animated noise for UV offset
  • Texture input for reticle
  • Adjustable reticle size and color

We are proud of the results our shaders provide. If you are Satisfied or Dissatisfied with the package, please leave a review or contact us through the support discord. All feedback helps to make the package better with future updates. We would also love to see our shaders in your projects!