Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.0 or later
Package size
205 KB
Files
11
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8
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Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows)

by Dev Dunk Studio (opens in new tab)

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Shadow Receiver will render real-time shadows on all objects. Great for enhancing AR or MR experiences to be even more immersive!

Discount -25% Previous price $19.99 Price $14.99

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Price history

Last 6 months

USD
Price history for Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows), 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows) screenshot 1

Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows) screenshot 1

About this asset

Shadow Receiver uses a custom shader to render real-time shadows onto any 3D object. The shadows can be cast from any real-time light in Unity!

Made for the High Definition Render Pipeline (HDRP).

Universal Render Pipeline (URP) version here.

🧾 Features

πŸ‘‰ Real-time shadow receiving/casting onto invisible objects

πŸ‘‰ Directional Light & Additional Lights support

πŸ‘‰ Deferred and Forward supported

πŸ‘‰ Set the shadow color

πŸ‘‰ Set the shadow transparency

πŸ‘‰ Enable or disable shadow types

πŸ‘‰ Support for multiple shadow cascades

πŸ‘‰ Support for soft shadows and hard shadows

πŸ‘‰ Support for Light Layers

πŸ‘‰ Support for shadow quality tiers

πŸ‘‰ VR Supported (multi pass and single pass instanced)

πŸ“± Augmented Reality/Mixed Reality

Shadow Receiver is mostly used in AR/MR to render shadows on planes detected with plane detection. This way, an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.

Of course, feel free to use this for any other project you see fit!

πŸŽ₯ Video Compositing/Virtual Production

Shadow Receiver can be used well with video compositing in Unity. As long as your video uses alpha clipping to be able to cast shadows, you can get real-time shadows below it.

πŸ›  Technicals

Only works in High Definition Render Pipeline

Tested in Unity 2022.3LTS and Unity 6 (2021.3 should work unofficially)

Works with directional, additional, and area lights.

Discord | Discussions | Documentation

From the publisher's Asset Store listing.

Technical details

- Receive shadows on invisible geometry

- Pick custom shadow colors

- Support for Main Directional Light, Additional lights, and area lights

- Support for deferred/forward

- Full support for soft shadows

- Full support for shadow cascades

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Not listed Not listed Compatible

As listed on the Asset Store.