View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2022.3.0 or later
- Package size
- 205 KB
- Files
- 11
- Favorites
- 8
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows)
- Price drop
Shadow Receiver will render real-time shadows on all objects. Great for enhancing AR or MR experiences to be even more immersive!
Affiliate link Β· Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
Shadow Receiver HDRP (AR/MR Directional, Additional, & Area Light Shadows) screenshot 1
About this asset
Shadow Receiver uses a custom shader to render real-time shadows onto any 3D object. The shadows can be cast from any real-time light in Unity!
Made for the High Definition Render Pipeline (HDRP).
Universal Render Pipeline (URP) version here.
π§Ύ Features
π Real-time shadow receiving/casting onto invisible objects
π Directional Light & Additional Lights support
π Deferred and Forward supported
π Set the shadow color
π Set the shadow transparency
π Enable or disable shadow types
π Support for multiple shadow cascades
π Support for soft shadows and hard shadows
π Support for Light Layers
π Support for shadow quality tiers
π VR Supported (multi pass and single pass instanced)
π± Augmented Reality/Mixed Reality
Shadow Receiver is mostly used in AR/MR to render shadows on planes detected with plane detection. This way, an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
π₯ Video Compositing/Virtual Production
Shadow Receiver can be used well with video compositing in Unity. As long as your video uses alpha clipping to be able to cast shadows, you can get real-time shadows below it.
π Technicals
Only works in High Definition Render Pipeline
Tested in Unity 2022.3LTS and Unity 6 (2021.3 should work unofficially)
Works with directional, additional, and area lights.
From the publisher's Asset Store listing.
Technical details
- Receive shadows on invisible geometry
- Pick custom shadow colors
- Support for Main Directional Light, Additional lights, and area lights
- Support for deferred/forward
- Full support for soft shadows
- Full support for shadow cascades
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.0f1 | Not listed | Not listed | Compatible |
As listed on the Asset Store.