RPG_Animations_Pack OFFICIAL SALE

This animation pack will help you create medieval fantasy.

Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.


Unless something special happens, other motions will be added and updated.


For inquiries about the product, please contact the email below.

doublelsoft@gmail.com


I also run a YouTube channel. I hope this helps you.

https://www.youtube.com/channel/UCE3Q3TW_mUD9-Q8B1F38_kQ



It was created based on the model of the starter asset provided in basic Unity.

Since the fingers are in an extended state by default, you must correct them yourself if you wish.



Animation List

_B = Back, _F = Front, _L = Left, _R = Right

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  • ver 1.2

  • Chair Sit (25)

-Chair_Sit_Idle_1_L, -Chair_Sit_Idle_1_R, -Chair_Sit_Idle_2_L, -Chair_Sit_Idle_2_R

-Chair_Sit_Idle_3, -Chair_Sit_Idle_4, -Chair_Sit_Idle_5, -Chair_Sit_Idle_6

-Chair_Sit_Idle_7_L, -Chair_Sit_Idle_7_R, -Chair_Sit_Idle_8, -Chair_Sit_Idle_9

-Chair_Sit_Idle_10, -Chair_Sit_Idle_10_Stand_Up, -Chair_Sit_Idle_11, -Chair_Sit_Idle_12,

-Chair_Sit_Idle_13, -Chair_Sit_Idle_14, -Chair_Sit_Idle_14_Give

-Chair_Sit_Idle_15, -Chair_Sit_Idle_15_Give, -Chair_Sit_Idle_16, -Chair_Sit_Idle_16_Give,

-Chair_Sit_Idle_17, -Chair_Sit_Idle_18



  • Dead Pose (14)

-Dead_Pose_1, -Dead_Pose_2, -Dead_Pose_3, -Dead_Pose_4, -Dead_Pose_5,

-Dead_Pose_6, -Dead_Pose_7, -Dead_Pose_8, -Dead_Pose_9, -Dead_Pose_10,

-Dead_Pose_11, -Dead_Pose_12, -Dead_Pose_13, -Dead_Pose_14


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  • ver 1.0

  • Block (8)

-Block_A_Idle, -Block_A_Hit_1, -Block_A_Hit_2, -Block_A_Hit_3,

-Block_B_Idle, -Block_B_Hit_1, -Block_B_Hit_2, -Block_B_Hit_3



  • Hit (7)

-Hit_B_1, -Hit_B_2, -Hit_F_1, -Hit_F_2, -Hit_F_3, -Hit_F_4, -Hit_Up



  • One Hand Up (17)

-OneHand_Up_Attack_1, -OneHand_Up_Attack_2, -OneHand_Up_Attack_3

-OneHand_Up_Attack_4, -OneHand_Up_Attack_5, -OneHand_Up_Attack_String

-OneHand_Up_Idle

-OneHand_Up_Jump_B

-OneHand_Up_Run_B, -OneHand_Up_Run_F, -OneHand_Up_Run_L, -OneHand_Up_Run_R

-OneHand_Up_Sprint

-OneHand_Up_Walk_B, -OneHand_Up_Walk_F, -OneHand_Up_Walk_L, -OneHand_Up_Walk_R



  • Roll (4)

-Roll_B, -Roll_F, -Roll_L, -Roll_R