View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2023.2.19 or later
- Package size
- 17.1 MB
- Files
- 49
- Favorites
- 7
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Indoor Shooting Range
A simple indoor shooting range with a clean design. It was originally designed to help test weapons out in different scenarios including VR. It can also fit other roles based on your needs.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 9
Indoor Shooting Range screenshot 1
About this asset
The shooting range is defined by 9 shooting lanes seperated by barriers. Each lane is aproximatly 30 meters. The barriers unlike convential are made out of a large bullet proof panels allowing more visibility between the shooters of each lane. There is a door on each side of the range with a small shelf. 3 big weapon lockers place in the back connected with utility shelves. Sound proofing has been conveniently installed to keep it nice and quite as much as possible.
From the publisher's Asset Store listing.
Technical details
Number of textures: 17
Texture dimensions: 1024x1024 (Biggest)
Tirangle count: 13.7k
Types of materials and texture maps: PBR Metallic
The package has been uploaded with already baked lights, but if you desire to change that, the light is coming from 2 emissive materials that can be changed conveniently to your taste. You simple have to rebake the lights once you change them. You can also assign any emissive materials to the lamps to achieve custom lighting for the environement.
A scene is included with the package to test out the scene
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2023.2.19f1 | Compatible | Compatible | Compatible |
You can find a unity package that would update the materials corresponding to the render pipeline you are using in a folder called SRP Support.
As listed on the Asset Store.