Modular Third-Person Framework is a powerful Unity tool for creating advanced, dynamic third-person character mechanics. Designed for developers of all levels, it delivers modular systems, clean architecture, and seamless integration for rapid development.
Key Features:
- Quick Setup: Add the Player Core Orchestrator script and start playing — no complex configuration required.
- Diverse Movements: Walk, jog, sprint, crouch, crawl, jump, roll, climb (ladder, wall, rope, pole), swim, dive, and parkour (vault, jump, slide).
- Dynamic Camera System: Multiple camera modes tailored for movement, strafe, crawl, swim, and dive states.
- IK Systems: Foot IK for terrain adaptation; Hand IK for climbing, doors, elevators, and parkour.
- Dynamic Colliders: Automatically adjust to slopes, uneven terrain, crawling, and crouching.
- Vitality Systems: Health, stamina, and breath — fully standalone, interface-driven, and AI-ready.
- Interaction System: Modular, script-based interaction for doors, elevators, climb points, cover, parkour, and water.
- Debug Tool: Granular runtime debugging for individual systems and states.
- Scriptable Object Configs: Customize gameplay without touching the code.
- Modular Architecture: Each system is standalone — remove what you don’t need without breaking anything.
Streamline your Unity development with a flexible framework that adapts to any third-person project and maximizes creative control.