Move Here! Snap Editor Tools OFFICIAL SALE

Description

Move Here! Snap Editor Tools enhances your Unity scene editing experience by providing convenient options for repositioning objects with precision and ease. With intuitive menus and snapping tools, effortlessly place and align objects in your scenes for a faster and more efficient design workflow.


Features

✅ Streamlined Editing:

Open the intuitive Move Here! Menu to access Move Here, Place Here and Align To Surface actions, allowing quick repositioning and alignment of objects.

☑️ Move Here!: Select an object and move it to the selected location with a single click.

☑️ Place Here!: In addition to moving the object, it repositions the object's rotation following the normal of the selected surface.

☑️ Align to surface!: Your object is not properly aligned? Select the surface you want to align it to and it will rotate automatically!

The above 3 options can also be accessed via configurable shortcuts.


✅ Precise Snapping:

Utilize the snapping tool to effortlessly position selected objects onto surfaces, with automatic adjustments for both position and rotation.

It can be accessed via the Unity's Editor Tools menu or simply by pressing the "S" button.


✅ Customizable Settings:

Easily configure tool parameters through a user-friendly settings object, tailoring the tool to fit your specific needs and preferences.

Modify the key combination of menu access, how the snap affects the object's rotation, what to do when no surface is targeted, or even the color of the tool!


✅ Enhanced Workflow:

Speed up your scene editing process and maintain consistency in object placement and alignment with these powerful editor snap tools.


Support

Do you have any questions? Have you found any errors? Do you have any suggestion?

Contact us easily through the following links:

- Discord

- Email


Documentation

Follow our documentation and start using our tool quickly!

- Documentation


Important Note

This package is designed for use in 3D scenes, so compatibility with most 2D components cannot be guaranteed.