Sprite Animation Swapper View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2019.4.1 or later
Package size
38 KB
Files
5
Favorites
22
Views in the past week
8

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Sprite Animation Swapper

by Gaming is Love (opens in new tab)

1 rating, too few to average

Automatically replace sprites in animations to create new variants of your animations, animator controllers and prefabs, or change the binding to a different child object's sprite renderer.

Price $20.00

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Price history

Last 6 months

USD
Price history for Sprite Animation Swapper, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Sprite Animation Swapper screenshot 1

Sprite Animation Swapper screenshot 1

About this asset

You have a lot of 2D characters and want to reuse your animations with their own spritesheets? Instead of manually updating your animations, sprite by sprite, let Sprite Animation Swapper handle this task for you, fast!

Website | Documentation

Sprite Animation Swapper can automatically find matching sprites in a spritesheet, either by name or index of the individual sprite that's used in your animations. If you use the same spritesheet layout for your characters, this'll be a one-click update for all animations of a character.

You can either update your existing animations, or create a new copy of the animation (including new animator override controller and prefab using those animations).

Changing Sprites

Drag and drop the assets you want to use into the editor and hit the Auto Replace button - that's all. But no worries, changes are only made if you save them. The editor will list all animations with their keyframes and the changes that'll be made. You can also manually adjust the used sprites or use a specific spritesheet for an animation's auto replacement.

The project tab's context menu can be used to quickly open/add assets in the editor or auto replace sprites in one go - you only need to save the changes.

If your animations came from a prefab, the prefab's sprite renderers can also be updated with new sprites.

Changing the Binding

You've changed the setup of your prefab or want to reuse an animation on a prefab where the Sprite Renderer is on a different child object?

Sprite Animation Swapper allows you to change the binding of a sprite animation. If the animation was added using a prefab, all available Sprite Renderers of the prefab are available in a popup field. Otherwise, not coming from a prefab, you can freely define the path to the Sprite Renderer in a text field.

Saving

Once you're fine with your changes, you can either save it directly on the existing assets, or create new copies for the changed versions. Saving as copies will automatically create a new prefab, animator override controller and animations for you, ready to go.

Please Note

Sprite Animation Swapper is only for editing or copying existing animations in the editor. Changing sprites in animations at runtime is not supported. Also, sprite animations are only supported by Mecanim animations.

This is an editor extension and doesn't contain any sprite assets.

From the publisher's Asset Store listing.

Technical details

  • Change sprites in existing animations
  • Automatically replace sprites by finding matching sprites based on name or index within a spritesheet
  • Rebind animations to use a different child object's Sprite Renderer
  • Optionally create new variants of animations, animator controllers and prefabs using the animations
  • Project tab context menu integration to quickly open/add assets and replace sprites
  • Full source code included
  • Only for updating/copying existing animations in the editor, doesn't change sprites in a running game

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.0f1 Compatible Compatible Compatible Compatible
2019.4.1f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.