Skateboard and Longboard View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.32 or later
Package size
140.0 MB
Files
68
Favorites
6
Views in the past week
8

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$12.99 on

Keywords

Skateboard and Longboard

by Beiwerk (opens in new tab)

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High quality skateboard and longboard models with customizable PBR textures.

Price $12.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Skateboard and Longboard, 6 months Current $12.99; lowest $12.99; highest $12.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Skateboard and Longboard screenshot 1

Skateboard and Longboard screenshot 1

About this asset

This asset contains high quality skateboard and longboard models. The models can be used as simple props (one single mesh) or in animation/gameplay (separated meshes -> axle, deck and wheels).

Textures are 2048 x 2048 PBR textures (Albedo, MetallicSmoothness, AmbientOcclusion, Normal). Included are PSD files for customizing the Albedo textures with your own designs (examples for this can be seen in the demo files and on the store page images).

From the publisher's Asset Store listing.

Technical details

Number of textures: 2 sets of PBR textures (Albedo, MetallicSmoothness, AmbientOcclusion, Normal) + 10 example variations of Albedo textures in the Demo files

Texture dimensions: 2048 x 2048 pixels

Triangle/Polygon count:

- Skateboard: 4440

- Longboard: 7056

Number of meshes: There are 4 different versions for the skateboard and longboard.

- 1 Mesh with 1 assigned material

- 1 mesh with multiple assigned materials

- separate meshes with 1 assigned material

- separate meshes with multiple assigned materials

-> separate meshes are separated into axle, deck & 4 individual wheels

Number of prefabs: 8

UV mapping: Yes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.32f1 Compatible Compatible Compatible

All materials in this asset use the Standard Shader of the Built-in Render Pipeline. If you want to use this asset in URP or HDRP, please use the corresponding material conversion wizard and you should be good to go.

As listed on the Asset Store.