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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2022.3.12 or later
- Package size
- 37.5 MB
- Files
- 641
- Favorites
- 142
- Views in the past week
- 38
- Requires
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- Last checked
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- Lowest recorded
- $44.99 on
Keywords
Retro Japanese Rural Town
- Price drop
We proudly present our first retro style pack based on Japanese residential streets. This pack allows you to very quickly create retro style games in a residential setting with our modular meshes.
Lowest recorded price
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Price history
Last 6 months
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Retro Japanese Rural Town screenshot 1
About this asset
This pack contains many buildings, interiors, roads, props, global weather textures, texture variations, a flare, a scattering fog with particle system set up, a rigged character. The PSX Shader Kit and the SplineMesh tool mentioned in the dependencies are not neccasary but could help to elevate the scene.
The character included is rigged to the Unreal Skeleton. The character does not come with any custom animations.
To help speed up development our pack comes with pre-built prefabs of buildings and other props. This pack also comes with a shader that allows vertex-painted ambient occlusion. Our materials are using this shader by default, once you downloaded our pack you will need to install Shader Graph in Package Manager to see the correct materials. (A document is included in our pack for detailed instructions.)
This pack uses vertex lighting when using the PSX Shader Kit. It also works well with realtime lighting and baked lighting if you convert the materials to the standard shader or the shader we made. The meshes in this pack are designed to work well with vertex lighting.
An example scene and an asset zoo that showcases the meshes are included in the pack.
If you have compatibility suggestions, please email us at [email protected] .
From the publisher's Asset Store listing.
Technical details
Features include:
- Asset zoo scene
- Example scene
- Modular road meshes
- Buildings with interiors
- A rigged character
- A large quantity of props
- A flare
- A scattering fog with particle system set up
- A shader graph that enables the vertex-painted Ambient Occlusion that come with the meshes
Number of Unique Meshes : 145 (including the character skeletal mesh)
Number of Prefabs: 153
LODs: No
Number of Materials and Material Variant: 62
Number of Textures: 59
Texture Resolutions:
1 - 16x16
3 - 32x16
1 - 32x32
1 - 64x512
2 - 128x64
4 - 128x128
7 - 256x128
24 - 256x256
3 - 512x128
5 - 512x256
9 - 512x512
Minimum polygon count: 12
Maximum polygon count: 5145
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.12f1 | Compatible | Compatible | Not listed |
The AssetZoo Scene is only compatible in the Built-in Render Pipeline. As we are using a shader graph for our materials, you will need to install Shader Graph from Package Manager to see our asset zoo correctly.
SplineMesh is not neccesary but is perfect for making bendy roads. The PSX Shader Kit is not enabled by default and will give a dithering PSX vibe.
As listed on the Asset Store.