Magic Cristal Mega Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.17 or later
Package size
874.3 MB
Files
363
Favorites
3
Views in the past week
5

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Magic Cristal Mega Pack

by Hugo Delgado (opens in new tab)

No ratings yet

  • Price drop

A pack of magic crystals to use in video games, the pack includes models, textures, shaders and particle effects.

Previous price $15.00 Price $14.99

Lowest in 6 months

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Magic Cristal Mega Pack, 6 months Current $14.99; lowest $14.99; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 15

Magic Cristal Mega Pack screenshot 1

Magic Cristal Mega Pack screenshot 1

About this asset

The package is highly versatile, you can personalize the materials all you whant to create the perfect prop, you can use the models of the package or your own.

Main Features:

-33 different crystal models.

-36 prefabs.

-157 textures, 8 of them tileable.

-63 materials.

-2 basic shaders with four variants each one, changing if theire unlit or lit and opaque or transparent.

-7 other shaders.

-8 subgraphs for easy control and creatrion of new shaders.

-3 particle systems.

- Standard, URP, and HDRP support.

-Use of shadergraph for easy comprehension and use.

From the publisher's Asset Store listing.

Technical details

Each crystal have 164 tris on average, using the crystal and one protection (if it have it) to count the average

Textures in 4K, if you whant less quality, you can change the max size of each texture

157 textures (four for each glass and protection, in addition to the tileables (8, with 2 each))

not rigging

no animations

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.17f1 Compatible Compatible Compatible Compatible

If a shader is giving problems and doesn't look properly, you probably have to open the shader you are using and in the graph settings part, add the active targets you are using, by default they are Built-In, URP and HDRP.

As listed on the Asset Store.