Cylinder Collider v2 View on Asset Store (opens in new tab)

Package details

Latest version
2.7
Last updated
First released
Unity version
6000.3.4 or later
Package size
47 KB
Files
13
Favorites
18
Views in the past week
13

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Cylinder Collider v2

by olivecrow (opens in new tab)

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Discount -20% Previous price $15.00 Price $11.99

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Price history

Last 6 months

USD
Price history for Cylinder Collider v2, 6 months Current $11.99; lowest $11.99; highest $11.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Cylinder Collider v2 screenshot 1

Cylinder Collider v2 screenshot 1

About this asset

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If you have any questions or find an error, please send an email to [email protected]

And if you purchased different versions of this asset, please send me an email with the invoice. I will provide you with the voucher code for this asset.

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v2.1 update [2024-05-03]

Due to structural changes, version 2.1 is not compatible with previous versions. If you are using version 2.0 or lower, please remove it before importing the new version.

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  • Unity 2021 LTS
  • Unity 2022 LTS
  • Unity 6
  • Unity 6.1
  • Unity 6.2
  • And so on!

🟨Supports the latest collider APIs including Unity 6🟨

🔴🔴Features🔴🔴

1. Super easy to use. It can be used in the same way as any other collider.

2. Included Collider API. (sharedMaterial, isTrigger, direction, Raycast(), ClosestPoint... etc)

3. Of course, you can change variables at runtime as well.

4. Pipe shape of cylinder collider included.

5. TorusCollider included.

6. Size can be changed using the gizmo.

🟢🟢How to Use🟢🟢

Usage is very simple.

It shares the same interface with other collider components in Unity.

The difference is only 2 variables.

- Resolution : Determines the number of sub BoxColliders that make up CylinderCollider. The higher the value, the closer it is to a true cylinder.

- Shape : You can select cylinder shape or pipe shape.

You can change all veriables in runtime. Just use it as if any other collider.

From the publisher's Asset Store listing.

Technical details

Limitations

1)

Each component inherits MonoBehaviour, not Collider.

This is simply because scripts that do not inherit from MonoBehaviour cannot be added to game objects.

However, each component can implement Collider's API as is, so it can be used like any other Collider.

2)

Multiple Components in a gameObject is disallowed.

Because these components has child gameObject for primitive colliders and should find it on reset.

If you want add multiple colliders, add child gameObjects and attach the component to it.

3)

Changing the size along an axis that does not match the collider's direction will result in a distorted shape.

This is the same mechanism as no other collider transforms into a squashed shape.

4)

When a Rigidbody is attached, the trigger event and collision event are each called on the child collider.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.