Voxelizzer Framework View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
4.6.3 or later
Package size
10.8 MB
Files
195
Favorites
183
Views in the past week
4

Price tracking

Last checked
Tracked since
Lowest recorded
$15.00 on

Voxelizzer Framework

by Cubes Team (opens in new tab)

4.3 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 1
4 stars 2
3 stars 0
2 stars 0
1 star 0
Price $30.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Voxelizzer Framework, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 15

Voxelizzer Framework screenshot 1

Voxelizzer Framework screenshot 1

About this asset

Voxelizzer is an API/framework for creation and manipulation with voxels in voxelActor or voxelWorld
Feature list:
1.3: - Offset vertices in voxelActor mesh
- Align voxelActor mesh in defined axis and on min,center or max value of bounds
- Atlas material now automatically use default UV when texture isn't assigned to atlas (no more warning: missing atlas texture)
- Rasterize Unity terrain
- Minor bug fix
1.2:
-Fix: color palette index from Vox file is now correct
-Load and create voxelActor from Vox or actor data file in editor
1.1:
-import MagicaVoxel VOX file format
-Subtract actors
-Draw points from array
-Delete points from array
1.0: - Draw or remove point
- Draw or remove circle
- draw or remove line
- draw or remove box
- draw or remove sphere
- Rasterize from image to XY/ZY/XZ plane
- Rasterize from images front/side/top to 3D voxelized model
- Rasterize single mesh to voxels with colors from materials on source
- Combine actor
- Create frame animation from actor
- User defined voxel size per voxel actor
- 2 face types - diagonal (2 triangles) and cross (4 triangles) where center vertex on face you can set (offset in face normal)
- Save/load voxel actor to xml, compressed xml, base64 and compressed base64 file format
- Save/load world
- Export to Obj file
- json serialization is supported, when you have json.dot.net asset
- Save/load mesh data only to fileformats desc. above
- Vertex ambient occlusion
- Weld mesh vertices
- Smooth mesh edges
- Every voxel actor has local integer grid system and access to voxel is very simple [x,y,z] of course with negative value too ;)
- Voxel world with theoretically unlimited chunks and voxels count (default size is -65000 .. 65000)
- Voxel actor manager (for pooling actor in scene)
- Surface definition for voxel or per face on voxel
- Build world from heightmap
- Build options on one place
- Mesh tool for creating or merging meshes
- Special dictionary Hash3DMap and Hash2DMap for simulate 2/3 dimensional array ( work with negative index)
- Universal solution for data serialization ComplexClassSerializer
- Integer Vector2i and Vector3i
- Examples for API incl.
- All source in C# included
Online documentation
VoxelWorld demo
VoxelActor edit demo

From the publisher's Asset Store listing.