Game Tags View on Asset Store (opens in new tab)

Package details

Latest version
1.2.8
Last updated
First released
Unity version
2022.3.62 or later
Package size
996 KB
Files
69
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19
Views in the past week
9

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Game Tags

by Radko (opens in new tab)

4.4 / 5 · 5 ratings

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Game Tags provide hierarchical labels with custom names to tag, identify, categorize, reference, query, match and filter tagged objects.

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Price history

Last 6 months

USD
Price history for Game Tags, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.2.8 released 21 Jul 2026 v1.2.8

Asset preview

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Game Tags screenshot 1

Game Tags screenshot 1

About this asset

Documentation | Discussion | Discord

Game Tags provide hierarchical labels with custom names to tag, identify, categorize, reference, query, match and filter tagged objects.

Game Tag is represented in editor inspector as a structured string with arbitrary nested subtag hierarchy levels divided by a delimiter sign ‘.’ in format “Europe.France.Lyon”.

Game Tags are fully compatible with Unity DOTS framework, Jobs system and Burst compiler. All Game Tag parent or children enumerating or matching methods can be directly called from within Jobs.

Game Tag is implemented as a struct with a unique stable signed integer ID value, avoiding the string or object reference comparisons in tag evaluations altogether.

Associated managed classes like Game Tag Containers or Game Tag Queries can be converted to native Burst compatible structures with equivalent functionality with minimal overhead.

Game Tags maintains an internal reference database to quickly find tagged objects, retrieve all object tags or to get all objects matching the Game Tag Query both in editor and runtime.

Game Tag Query defines an expressive arbitrary nested condition tree to evaluate a collection of tags, similarly to evaluating an enum flag. Query can be easily constructed both in the editor and in code, providing a flexible framework to evaluate conditions and drive gameplay logic.

From the publisher's Asset Store listing.

Technical details

  • Define custom tags within tag tree hierarchy.
  • Label GameObjects with multiple tags.
  • Use tags and tag containers as standard object properties.
  • Convenient tag selection from the tag tree hierarchy via custom inspectors.
  • Search, browse and select tagged assets both in data and scenes through tag references.
  • Use expressive tag queries in editor or code. Evaluate queries against collections of tags to run gameplay logic or retrieve matching results.
  • Fully compatible with ECS & Burst compiler and usable from within Jobs.
  • Import and export tag tree hierarchy source files between projects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.4f1 Compatible Compatible Compatible Compatible
6000.3.20f1 Compatible Compatible Compatible Compatible
6000.0.79f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.