Vertex Deform Subgraph Library View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.21 or later
Package size
2.9 MB
Files
133
Favorites
6
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Vertex Deform Subgraph Library

by TFG (opens in new tab)

1 rating, too few to average

  • Price drop

Vertex Deform Subgraph Library is a set of Shader Graph subgraphs dedicated to vertex deformation.

Discount -67% Previous price $30.00 Price $10.00

Lowest recorded price

Get 67% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Vertex Deform Subgraph Library, 6 months Current $10.00; lowest $10.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 5

Vertex Deform Subgraph Library screenshot 1

Vertex Deform Subgraph Library screenshot 1

About this asset

Vertex Deform Subgraph Library provides clean, reusable building blocks for waves, twists, bulges, springs, and other common effects.

The library is built for fast iteration and easy composition inside Shader Graph.

Included demos

- DemoCannon: BulgePinch thickens the barrel as the cannonball passes; the cannonball flattens with SquashStretch on impact; the wall uses BulgePinch to form a crater at the hit point.

- DemoHeart: two deformation effects layered to create a heart beat.

- DemoSoftJitter: slime body uses SquashStretch + Turbulence; nearby slime blobs are attracted and BulgePinch suggests surface tension during merging.

Requirements

- Shader Graph

Typical usage

- Add a subgraph in the Vertex stage of a Shader Graph.

- Connect PositionOS (and NormalOS if available).

- Drive EffectTime and Strength from properties or scripts.

What you get

- Subgraphs:

NormalExpand,

Wave,

Twist,

Bend,

SquashStretch,

Glitch,

VertexSnap,

BulgePinch,

Taper,

PageFlip,

OrbitSwirl,

Spring,

NoiseDisplace,

Turbulence,

Flatten.

- Normal-aware subgraphs for: BulgePinch, SquashStretch, PageFlip, Flatten, Taper, Twist, Bend, Spring.

- Demo scenes and helper scripts.

From the publisher's Asset Store listing.

Technical details

- 15 core vertex deformation subgraphs

- Normal-aware variants for selected effects (OutNormalOS)

- HLSL source included

- Demo scenes showing real use cases

- Consistent parameter naming and 0-1 strength control

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.21f1 Not listed Compatible Not listed

As listed on the Asset Store.