VectorMark - 2D/3D SDF Vector Graphics OFFICIAL SALE

VectorMark is a lightweight, high-performance SDF (Signed Distance Field) vector rendering system built exclusively for Unity URP. It lets you create crisp, infinitely scalable 2D vector shapes that work seamlessly in world space, screen space, and UGUI — with zero pixelation, no texture artifacts, and consistent styling across your entire project.

Key Features

  • Sharp, smooth, resolution-independent vector shapes at any scale or distance.SDF Vector Rendering
  • Use Style Profiles and a shared Style Library to maintain consistent visuals for all shapes.Unified Style System
  • Create 2D vector graphics in 3D worlds with pixel-perfect layout and automatic resolution scaling.World Space & Screen Space
  • Drop-in replacement for Unity Image: VMShapeImage supports RectTransform, masking, and layout groups.UGUI Integration
  • Rectangles, rounded rects, discs, rings, pies, arcs, polygons, paths, areas, and more.Rich Shape Library
  • Simple VM2D API to spawn rectangles, discs, rings, polygons, and screen-space shapes at runtime.Easy Runtime API
  • 3D indicators and telegraph systems for gameplay feedback, skill ranges, and world-space markers.Experimental 3D Support
  • Minimal overhead, instanced rendering support, and low draw calls.Performance Optimized

What's Included

  • Core SDF vector rendering system
  • Style Library & Style Profile editor
  • 2D world-space & screen-space components
  • UGUI integration (VMShapeImage)
  • VM2D runtime spawning API
  • Demo scenes & example code
  • Full written documentation

Supported Workflows

  • UI & menu design
  • World-space HUDs
  • Skill indicators & range markers
  • Vector-based VFX
  • Minimaps & world-space icons
  • Game feedback & telegraph systems

Requirements

  • Unity 2022.3 LTS or newer
  • Universal Render Pipeline (URP)

Why VectorMark?

VectorMark eliminates blurry textures and inconsistent vector UI by using modern SDF rendering. It’s designed for fast iteration, clean art direction, and effortless scaling — so you can focus on building your game, not complex shaders or texture work.