Arcade Html5: Virtual Device Simulator OFFICIAL SALE

Arcade Html5 Simulator

Bring playable local HTML5 mini-games directly into your Unity worlds.

Arcade Html5 Simulator allows you to place interactive HTML5 experiences inside your 3D scenes, including:

  • Arcade cabinets
  • Kiosks
  • Computer terminals
  • Interactive displays
  • Custom in-world screens

HTML5 content is rendered onto real Unity textures and displayed on 3D surfaces, making it fully compatible with custom materials and visual effects such as the included CRT screen shader.

Supported Platforms

Current supported platforms:

  • Windows
  • macOS

Supported environments:

  • Unity Editor
  • Standalone Desktop Builds

Features

Native Desktop Browser Backend

Powered by a native desktop browser backend for reliable local HTML5 rendering inside Unity.

In-World 3D Screens

Render HTML5 games directly onto meshes and materials inside your scene.

Official Arcade Cabinet Prefab

Includes a ready-to-use arcade cabinet with:

  • Virtual joystick
  • Arcade buttons
  • Input mapping
  • CRT display effects
  • HTML game menu

Fully Customizable Hardware

The included cabinet is only a starting point.

You can:

  • Replace the cabinet model
  • Create custom devices
  • Define your own virtual controls
  • Remap keyboard/gamepad input
  • Replace screen materials
  • Build custom HTML menus

Local Mini-Game Support

Add your own local HTML5 mini-games through StreamingAssets.

Unity ↔ HTML5 Communication

Mini-games can communicate with the Unity host using JavaScript APIs.

Supported interactions include:

  • Score submission
  • Achievement unlocks
  • Item grants
  • Save/read lightweight state
  • Unity-side audio playback
  • Returning to the machine menu

Audio Bridge

Play gameplay audio through Unity instead of browser audio for better synchronization and performance.

Save System Integration

Lightweight save/read messaging system with customizable host-side storage.

Designed For Game Integration

Arcade Html5 Simulator is designed for controlled local HTML5 content built specifically for your project.

It is ideal for:

  • Interactive easter eggs
  • Retro arcade systems
  • In-game terminals
  • Mini-game collections
  • Virtual devices
  • Meta-game interfaces

Important Notes

This package is not intended to be:

  • A public web browser
  • A remote website renderer
  • A guarantee that arbitrary online HTML5/WebGL games will run unchanged

The system is optimized for curated local HTML5 mini-games authored for Unity integration.