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Package details
- Latest version
- 2.1
- Last updated
- First released
- Unity version
- 6000.0.56 or later
- Package size
- 286.0 MB
- Files
- 189
- Favorites
- 223
- Views in the past week
- 12
Price tracking
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- Lowest recorded
- $12.00 on
Keywords
Dynamic Voxelizer
Transform any mesh into real-time dynamic voxel art. With a range of customizable settings and a simple setup. Perfect for adding unique visual effects to your game.
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Price history
Last 6 months
USDAsset preview
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Dynamic Voxelizer screenshot 1
About this asset
Dynamic Voxelizer provides a versatile solution for creating 'fake' voxel effect for your models in real time.
Features:
- Wide Range of Properties: Offers various settings to customize the voxel and transition looks.
- Optimized: Includes multiple variants of the effect to balance performance impact across different scenarios.
- Easy Setup: Simply attach the script, click a few buttons, adjust a few values, and you're ready to go!
- Compatible with both mesh and skinned mesh renderers.
- Beginner-Friendly: Suitable for all skill levels.
- Advanced Shaders: Created with Shader Graph for seamless integration with your own shaders.
- Custom Textures: Comes with 29 unique textures used for dissolve patterns.
- Works with Any Mesh: Integrates smoothly with low-poly models as well as complex AAA characters.
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Please check the documentation before purchasing.
Compatibility: Supports URP and HDRP, only Unity 6.0+
Limitations: No Built-In support. Requires VFX Graph. Your shaders can be modified to support the voxelizer effect, but they must be created with Shader Graph.
Important Notes:
- Performance Considerations: The effect can become performance-heavy if used improperly. It is not suitable for rendering many voxelized objects simultaneously, especially on low-end platforms. Please refer to the documentation for more information.
- Grid Size Limitation: The grid cannot be too small; creating a grid that is too small will result in poor-looking voxels with visible 'holes.'
- This effect does not use a mesh-to-voxel conversion algorithm. Instead, it uses VFX Graph mesh sampling methods along with other approximations to achieve a voxel-like appearance.
From the publisher's Asset Store listing.
Technical details
- Recorded in Universal Render Pipeline (2022.3)
- The asset does not include all 3D models used in the Asset Store page promotion video or screenshots (e.g., Mixamo characters - knight, and warrior with axe).
The asset uses "vfx-uniform-mesh-sampling" under the CC0 1.0 Universal license. See the "Third-Party Notices Particle Effects.txt" file in the package for details.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.56f1 | Not listed | Compatible | Compatible |
As listed on the Asset Store.