Multiple composite functionalities that can be freely combined and detached (including common functions such as distortion, dissolve, color mapping, color adjustment, etc.)
Supports rendering for opaque objects, transparent objects, decals, and screen distortion.
Supports Enable Mesh GPU Instancing in the Particle System.
Limitations
Currently, only supports the Universal Render Pipeline (URP).
Does not support adding or removing functions during actual device operation (all functionalities are controlled by shader_feature).
Some features are only supported by the Vulkan graphics API (e.g., Texture-WrapMode).