View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.4
- Last updated
- First released
- Unity version
- 4.6.1 or later
- Package size
- 7.2 MB
- Files
- 102
- Favorites
- 249
- Views in the past week
- 24
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Smooth Fresnel Shader Pack
Price Free
Get it free on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 13
Smooth Fresnel Shader Pack screenshot 1
About this asset
Enter the world of unified fresnel lighting with the Smooth Fresnel Shader Pack from Bit2Good!
Inspired by games that use Fresnel in a beautiful and jawdropping way and the lack of a dedicated shader pack for Unity, we began developing a pack of custom shaders for in house use at Bit2Good. This pack however began to develop into something we felt would be useful for a lot of fellow Unity users as well so we decided to put it up on the asset store :)
- unified lighting model combining Phong, wrap Lambert and fresnel (a.k.a. rim) lighting
- control the wrap factor of the lighting!
- fresnel color control (alpha value of 0 means the models diffuse color will be taken)
- fresnel strength control (use negative values for fancy effect!)
- support for normal and specular mapping (complete with specularity, specular power and gloss control)
- self-illumination and dissolve!
- translucency
- all shaders come with a vertex color variant for tools like the magnificent Prototype by ProCore!
- 6 terrain shaders (diffuse only, normal mapping, normal specular with specularity controlled via diffuse alpha value for specular painting; all with and without translucency support)
- 8 experimental mobile shaders
The complete SFS pack contains over 60 shaders, 13 sample materials and a short documentation to get you started! Website | Webdemo coming soon
Inspired by games that use Fresnel in a beautiful and jawdropping way and the lack of a dedicated shader pack for Unity, we began developing a pack of custom shaders for in house use at Bit2Good. This pack however began to develop into something we felt would be useful for a lot of fellow Unity users as well so we decided to put it up on the asset store :)
- unified lighting model combining Phong, wrap Lambert and fresnel (a.k.a. rim) lighting
- control the wrap factor of the lighting!
- fresnel color control (alpha value of 0 means the models diffuse color will be taken)
- fresnel strength control (use negative values for fancy effect!)
- support for normal and specular mapping (complete with specularity, specular power and gloss control)
- self-illumination and dissolve!
- translucency
- all shaders come with a vertex color variant for tools like the magnificent Prototype by ProCore!
- 6 terrain shaders (diffuse only, normal mapping, normal specular with specularity controlled via diffuse alpha value for specular painting; all with and without translucency support)
- 8 experimental mobile shaders
The complete SFS pack contains over 60 shaders, 13 sample materials and a short documentation to get you started! Website | Webdemo coming soon
From the publisher's Asset Store listing.